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Arcane Puppeteer

hit dice: 1d6
hit points at 1st level: 6 + your Constitution modifier
hit points at higher levels: 1d6 + your Constitution modifier after 1st level
armor proficiencies: Light Armour
weapon proficiencies: Simple Weapons
tools: Tinker's Tools
saving throws: Dexterity, Charisma
skills: Performance and your choice of two from Acrobatics, Arcana, Deception, Intimidation or Sleight of Hand
starting equipment:

  • (a) Two light hammers or (b) a spear
  • (a) A hand puppet or (b) a shadow puppet
  • (a) Scholar's Pack or (b) Entertainer's Pack
  • Tinker's Tools
  • If you are using starting wealth, you have 5d4 x 10 gp in funds.


spellcasting:
LevelCantrips KnownSpells Known1st2nd3rd4th
1------
2------
3332---
4343---
5343---
6343---
73542--
83642--
93642--
104743--
114843--
124843--
1349432-
14410432-
15410432-
16411433-
17411433-
18411433-
194124331
204134331

When you reach 3rd level, you augment your puppeteer prowess with the ability to cast spells.

Cantrips

You learn three cantrips. You learn another puppeteer cantrip of your choice at 10th level.

Spell Slots

The Arcane Puppeteer Spellcasting table shows how many spell slots you have to cast your puppeteer spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 1st-level spell Cause Fear and have a 1st-level and a 2nd-level spell slot available, you can cast Cause Fear using either slot.

Spells Known of 1st Level and Higher

You know three 1st-level puppeteer spells of your choice.

The Spells Known column of the Arcane Puppeteer Spellcasting table shows when you learn more puppeteer spells of 1st level or higher. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.

Whenever you gain a level in this class, you can replace one of the puppeteer spells you know with another spell of your choice from the puppeteer spell list. The new spell must be of a level for which you have spell slots.

Spellcasting Ability

Charisma is your spellcasting ability for your puppeteer spells, since you focus your spells through your show. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a puppeteer spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Charima modifier

Spell attack modifier = your proficiency bonus + your Charisma modifier

class features:

Puppeteer's Strings

At first level, you gain a set of thin, gossamer strings that attach to your fingers. These strings float a few inches from your fingers but can extend up to 30ft. The strings are invisible to all creatures but you and cannot be damaged or destroyed by mundane means. Creatures who can see into the Ethereal Plane can see these strings extend into that plane and any effect that comes from or affects objects on the Ethereal Plane can damage the strings as if they were normal string.

Each string has 1HP and can be targetted by an attack from any creature that can see and affect it, severing the string if it takes damage. If severed, you lose control of any creature bound by your strings and cannot use any Arcane Puppeteer abilities that require strings until they reform at the end of a long rest.

Strings are severed if a creature bound by them is ever more than their extension distance away from you, if damaged by an attack, or if you dismiss them at no action cost.

Arcane Puppet

At first level, you develop the ability to craft Blank Puppets. You can have a number of puppets equal to your profiency modifier at one time. Building a new puppet requires using Tinker's Tools on a long rest and 10gp worth of material.

Alex

Blank Puppet

Tiny to Small construct, unaligned
Armor Class: 12 (natural armor)
Hit Points: 5 times your puppeteer level
Speed: 20 ft.

STR

10 +0

DEX

10 +0

CON

10 +0

INT

3 -4

WIS

3 -4

CHA

3 -4

Damage Immunities: Psychic
Condition Immunities: Charmed, Frightened
Senses:

No thoughts behind those eyes A Blank Puppet does not have its own senses; you can target using the puppet's spells and abilities so long as you can perceive the target using your own senses.

Languages: understands the languages you speak but cannot speak
Proficiency Bonus: equals your bonus

Repairable Blank Puppets can be repaired at the end of a long rest unless destroyed outright by damage that brings it to equal its negative maximum hit point value or an effect that would destroy a creature or object (such as the Disintegrate spell). If a Blank Puppet is destroyed outright, a new one can be made using Tinker's Tools and fine wood and cloth materials worth 100gp over the course of a long rest.

String-bound The Blank Puppet does not have the ability to act independently. It does not have its own initiative, acts on your turn, and cannot move or take actions or reactions on its own.

Armoured Puppet The Blank Puppet can wear armour and wield weapons with the same proficiency as you. If it does so, it cannot use a Costume that does not have those armours or weapons.

Backpack-able The Blank Puppet weighs 25lbs while folded or unfolded and has a carrying capacity of 25lbs.

Actions

Unfold From tiny to small, ready for combat. A Blank Puppet is considered a creature while Unfolded and an object so long as it is folded or at 0 HP.

Slam: Melee Unarmed Strike: +4 to hit, reach 5ft., one target. Hit: 1d8 + your dexterity modifier damage.

Dodge

Disengage

Dash

Bonus Actions

Move Up to its movement speed.

Reactions

Opportunity Attack

The faceless marionette of the Arcane Puppeteer.

Costume Trunk

At level two, you can choose two Costumes for your puppets. These are modifiers to the Blank Puppet that you can choose to attach when you finish a long rest. When you finish a long rest, you may choose costumes for each of the puppets you have for that day.

Unwilling Puppet

At level three, you gain the ability to control living creatures as though they’re puppets.

As an action, you can attempt to attach your strings to a living creature within your strings’ maximum distance. The target creature must make a Charisma saving throw against your spell save DC or be controlled as an Unwilling puppet.

  • A creature who is immune to the Restrained or Charmed conditions has advantage on this save.
  • A creature who is Incapacitated has disadvantage on this save.
  • A creature that is Unconscious automatically fails this save.
  • If you attempt to Unwilling Puppet a creature that is already Restrained, Charmed, or Grappled by another creature or affect, the creature causing the effect can make a contested check against your spellcasting check to defend from your Unwilling puppet. If you succeed, you end the Restrained, Charmed, or Grappled condition on the target and take them as an Unwilling Puppet.
  • If another creature attemps to Restrain, Charm, or Grapple a creature you have as your Unwilling Puppet, they can make a contested check against your spellcasting check to oppose your Unwilling Puppet. If they win, your Unwilling Puppet ends and their effect takes hold of the target.

The creature becomes aware that it is being puppeted, but does not gain any special ability to see the strings that puppet it. They can remake the saving throw at the end of each of their turns.

While controlling an Unwilling Puppet, you can use your action to have your Unwilling Puppet expend one of its attacks, if it has multiple, on a target within its reach.

While controlling an Unwilling Puppet, you can use your bonus action to have your Unwilling Puppet move up to its speed within the maximum distance of your strings. This movement uses the Unwilling Puppet's movement speed but counts as forced movement and cannot move the creature into direct danger.

If your Unwilling Puppet is unconscious, you can use your bonus action to pull them 10ft closer to you. An unconscious puppet cannot otherwise take actions or be moved.

You can use this ability a number of times equal to your proficiency bonus per long rest, as long as you have unsevered Strings.

Ability Score Increase

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level. As normal, you can't increase an ability score above 20 using this feature.

Improved Puppet

At level ten, damage dealt by your puppets is considered magical for the purpose of overcoming resistance and immunity to nonmagical damage.

Improved Control

Strings increase in length. Attacks from puppets count as magical.

Arcane Puppeteer Feature

Capstone Feature

subclass options:

Show of the Craftmaster

While the Magician may be the oldest Show of the Arcane Puppeteer, if any were to claim dedication to the art of the creation of the puppets, it is those who master the Show of the Craftmaster.

Level 2

Level 6

Level 11

Level 17

Show of the Magician

Level 2

Level 6

Level 11

Level 17

 

Show of the Shadow Play

For as long as there has been light, entertainers have been puppeting the shadows. There is a magic in the absence of the need for a physical body, and a power in the shadows a puppet can cast.

Level 2

Level 6

Level 11

Level 17

Show of the Simulacra

Level 2

At level two, the line between you and your puppet begins to blur. When you Unfold a puppet, you can give it proficiency in the same saving throws as you, adding your proficiency bonus to those rolls.

In addition, at level two, while you control a puppet, you can spend an action to see through its eyes and hear through its ears as if you were in its space. You gain the benefits of any special senses the puppet has. While using the puppet’s senses, you are blind and deaf in regard to your own senses, and any effects that would affect you through your own senses will affect you while in your puppet’s senses (such as a Basilisk or Medusa’s Petrifying Gaze or an area of the Darkness spell).

Level 6

Level 11

Level 17

Become a puppet.

Level

Profiency BonusPuppetsCantrips KnownSpells KnownFeatures

1

+22--Puppeteer's Strings, Arcane Puppet

2

+22--Costume Trunk, Show Feature

3

+2233Unwilling Puppet, Spellcasting

4

+2234Ability Score increase

5

+3334Addition to the Troupe

6

+3334Show feature

7

+3335Improved Control

8

+3336Ability Score increase

9

+4436Addition to the Troupe

10

+4447Base class Feature

11

+4448Show feature

12

+4448Ability Score increase

13

+5549Addition to the Troupe

14

+55410Improved Control

15

+55410Base class feature

16

+55410Ability Score increase

17

+65410Show feature

18

+66410Addition to the Troupe

19

+66410Ability Score increase

20

+66410Capstone feature


Created by

Darkumbreon9.

Statblock Type

Class Features

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