Level | Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th |
---|---|---|---|---|---|---|
1 | - | - | - | - | - | - |
2 | - | - | - | - | - | - |
3 | 3 | 3 | 2 | - | - | - |
4 | 3 | 4 | 3 | - | - | - |
5 | 3 | 4 | 3 | - | - | - |
6 | 3 | 4 | 3 | - | - | - |
7 | 3 | 5 | 4 | 2 | - | - |
8 | 3 | 6 | 4 | 2 | - | - |
9 | 3 | 6 | 4 | 2 | - | - |
10 | 4 | 7 | 4 | 3 | - | - |
11 | 4 | 8 | 4 | 3 | - | - |
12 | 4 | 8 | 4 | 3 | - | - |
13 | 4 | 9 | 4 | 3 | 2 | - |
14 | 4 | 10 | 4 | 3 | 2 | - |
15 | 4 | 10 | 4 | 3 | 2 | - |
16 | 4 | 11 | 4 | 3 | 3 | - |
17 | 4 | 11 | 4 | 3 | 3 | - |
18 | 4 | 11 | 4 | 3 | 3 | - |
19 | 4 | 12 | 4 | 3 | 3 | 1 |
20 | 4 | 13 | 4 | 3 | 3 | 1 |
When you reach 3rd level, you augment your puppeteer prowess with the ability to cast spells.
You learn three cantrips. You learn another puppeteer cantrip of your choice at 10th level.
The Arcane Puppeteer Spellcasting table shows how many spell slots you have to cast your puppeteer spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell Cause Fear and have a 1st-level and a 2nd-level spell slot available, you can cast Cause Fear using either slot.
You know three 1st-level puppeteer spells of your choice.
The Spells Known column of the Arcane Puppeteer Spellcasting table shows when you learn more puppeteer spells of 1st level or higher. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.
Whenever you gain a level in this class, you can replace one of the puppeteer spells you know with another spell of your choice from the puppeteer spell list. The new spell must be of a level for which you have spell slots.
Charisma is your spellcasting ability for your puppeteer spells, since you focus your spells through your show. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a puppeteer spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Charima modifier
Spell attack modifier = your proficiency bonus + your Charisma modifier
At first level, you gain a set of thin, gossamer strings that attach to your fingers. These strings float a few inches from your fingers but can extend up to 30ft. The strings are invisible to all creatures but you and cannot be damaged or destroyed by mundane means. Creatures who can see into the Ethereal Plane can see these strings extend into that plane and any effect that comes from or affects objects on the Ethereal Plane can damage the strings as if they were normal string.
Each string has 1HP and can be targetted by an attack from any creature that can see and affect it, severing the string if it takes damage. If severed, you lose control of any creature bound by your strings and cannot use any Arcane Puppeteer abilities that require strings until they reform at the end of a long rest.
Strings are severed if a creature bound by them is ever more than their extension distance away from you, if damaged by an attack, or if you dismiss them at no action cost.
At first level, you develop the ability to craft Blank Puppets. You can have a number of puppets equal to your profiency modifier at one time. Building a new puppet requires using Tinker's Tools on a long rest and 10gp worth of material.
Alex
No thoughts behind those eyes A Blank Puppet does not have its own senses; you can target using the puppet's spells and abilities so long as you can perceive the target using your own senses.
Repairable Blank Puppets can be repaired at the end of a long rest unless destroyed outright by damage that brings it to equal its negative maximum hit point value or an effect that would destroy a creature or object (such as the Disintegrate spell). If a Blank Puppet is destroyed outright, a new one can be made using Tinker's Tools and fine wood and cloth materials worth 100gp over the course of a long rest.
String-bound The Blank Puppet does not have the ability to act independently. It does not have its own initiative, acts on your turn, and cannot move or take actions or reactions on its own.
Armoured Puppet The Blank Puppet can wear armour and wield weapons with the same proficiency as you. If it does so, it cannot use a Costume that does not have those armours or weapons.
Backpack-able The Blank Puppet weighs 25lbs while folded or unfolded and has a carrying capacity of 25lbs.
Unfold From tiny to small, ready for combat. A Blank Puppet is considered a creature while Unfolded and an object so long as it is folded or at 0 HP.
Slam: Melee Unarmed Strike: +4 to hit, reach 5ft., one target. Hit: 1d8 + your dexterity modifier damage.
Dodge
Disengage
Dash
Move Up to its movement speed.
Opportunity Attack
The faceless marionette of the Arcane Puppeteer.
At level two, you can choose two Costumes for your puppets. These are modifiers to the Blank Puppet that you can choose to attach when you finish a long rest. When you finish a long rest, you may choose costumes for each of the puppets you have for that day.
At level three, you gain the ability to control living creatures as though they’re puppets.
As an action, you can attempt to attach your strings to a living creature within your strings’ maximum distance. The target creature must make a Charisma saving throw against your spell save DC or be controlled as an Unwilling puppet.
The creature becomes aware that it is being puppeted, but does not gain any special ability to see the strings that puppet it. They can remake the saving throw at the end of each of their turns.
While controlling an Unwilling Puppet, you can use your action to have your Unwilling Puppet expend one of its attacks, if it has multiple, on a target within its reach.
While controlling an Unwilling Puppet, you can use your bonus action to have your Unwilling Puppet move up to its speed within the maximum distance of your strings. This movement uses the Unwilling Puppet's movement speed but counts as forced movement and cannot move the creature into direct danger.
If your Unwilling Puppet is unconscious, you can use your bonus action to pull them 10ft closer to you. An unconscious puppet cannot otherwise take actions or be moved.
You can use this ability a number of times equal to your proficiency bonus per long rest, as long as you have unsevered Strings.
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level. As normal, you can't increase an ability score above 20 using this feature.
At level ten, damage dealt by your puppets is considered magical for the purpose of overcoming resistance and immunity to nonmagical damage.
Strings increase in length. Attacks from puppets count as magical.
While the Magician may be the oldest Show of the Arcane Puppeteer, if any were to claim dedication to the art of the creation of the puppets, it is those who master the Show of the Craftmaster.
For as long as there has been light, entertainers have been puppeting the shadows. There is a magic in the absence of the need for a physical body, and a power in the shadows a puppet can cast.
At level two, the line between you and your puppet begins to blur. When you Unfold a puppet, you can give it proficiency in the same saving throws as you, adding your proficiency bonus to those rolls.
In addition, at level two, while you control a puppet, you can spend an action to see through its eyes and hear through its ears as if you were in its space. You gain the benefits of any special senses the puppet has. While using the puppet’s senses, you are blind and deaf in regard to your own senses, and any effects that would affect you through your own senses will affect you while in your puppet’s senses (such as a Basilisk or Medusa’s Petrifying Gaze or an area of the Darkness spell).
Become a puppet.
Level | Profiency Bonus | Puppets | Cantrips Known | Spells Known | Features |
---|---|---|---|---|---|
1 | +2 | 2 | - | - | Puppeteer's Strings, Arcane Puppet |
2 | +2 | 2 | - | - | Costume Trunk, Show Feature |
3 | +2 | 2 | 3 | 3 | Unwilling Puppet, Spellcasting |
4 | +2 | 2 | 3 | 4 | Ability Score increase |
5 | +3 | 3 | 3 | 4 | Addition to the Troupe |
6 | +3 | 3 | 3 | 4 | Show feature |
7 | +3 | 3 | 3 | 5 | Improved Control |
8 | +3 | 3 | 3 | 6 | Ability Score increase |
9 | +4 | 4 | 3 | 6 | Addition to the Troupe |
10 | +4 | 4 | 4 | 7 | Base class Feature |
11 | +4 | 4 | 4 | 8 | Show feature |
12 | +4 | 4 | 4 | 8 | Ability Score increase |
13 | +5 | 5 | 4 | 9 | Addition to the Troupe |
14 | +5 | 5 | 4 | 10 | Improved Control |
15 | +5 | 5 | 4 | 10 | Base class feature |
16 | +5 | 5 | 4 | 10 | Ability Score increase |
17 | +6 | 5 | 4 | 10 | Show feature |
18 | +6 | 6 | 4 | 10 | Addition to the Troupe |
19 | +6 | 6 | 4 | 10 | Ability Score increase |
20 | +6 | 6 | 4 | 10 | Capstone feature |