2-level Transmutation
Choose one creature you can see within range. You transform that creature into a nonmagical object. An unwilling creature can make a Wisdom saving throw, and if it succeeds, isn’t affected by this spell. A target can make a Wisdom saving throw at the end of each of its turns, ending the effect on a success. The target transform along with whatever it is wearing and carrying into that form, as long as the object’s size is no larger than the creature’s size. The target gains 10 temporary hit points. These temporary hit points cannot be replaced temporary hit points from another source. A target reverts to its normal form when it has no more temporary hit points, dies or the spell ends. If the spell ends before then, the creature loses all temporary hit points and reverts to its normal form. The creature has no memory of time in this form after the spell ends and it returns to its normal form.