Motive | The elimination of creatures of the Green that intrude on its space. |
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Environment | The Lorn, a train tunnel outside of Kilridge |
Damage Inflicted | |
Armor | 2 |
Movement | Its many small pieces act as a single entity |
Combat | Swarm: A section of the Murmuration breaks off and deals 5 points of damage on a failed Speed defense. |
Interaction | Is only concerned with eliminating the Green, and does not care about who or what might be harmed in doing so. If the Green is no longer in the Lorn, the Murmuration can be convinced to return to its home. |
Description |
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Resists poisons and disease as level 7 the murmuration manifests as a swarm of birds, bats, or insects that is constantly shifting like a cloud, but usually presents itself as an enormous humanoid shape with indistinct features. |