-1 | Strength |
+6 | Dexterity |
+1 | Constitution |
+7 | Intelligence |
+1 | Wisdom |
+0 | Charisma |
+3 | Acrobatics |
+1 | Animal Handling |
+4 | Arcana |
-1 | Athletics |
+3 | Deception |
+10 | History |
+1 | Insight |
+2 | Intimidation |
+7 | Investigation |
+1 | Martial |
+1 | Medicine |
+10 | Nature |
+1 | Perception |
+2 | Performance |
+6 | Persuasion |
+7 | Religion |
+3 | Sleight of Hands |
+6 | Stealth |
+1 | Survival |
Name | Attack | Damage & Type | Crit Anly | Range |
---|---|---|---|---|
Light Crossbow | 1d20+6 | 1d8+6 P | 1d20+7 1d8+7 | 80ft/320ft, 20 ammo |
Shortsword | 1d20+6 | 1d8+6 P | 1d20+7 1d8+7 | 5ft |
Save DC | 15 |
Superiority Dice | 5d8 1d8 |
Name | Use | Effect |
---|---|---|
Administer Aid | Act; Touch | 1d8+4 Heal
As an action, you can expend a superiority die to tend to a creature you can touch. The creature regains a number of hit points equal to the number rolled + your Intelligence modifier.
|
Evasive Footwork | Move | 1d8 +AC
When you move, you can expend one superiority die, rolling the die and adding the number rolled to your AC until you stop moving.
|
Inspiring Defence | 30ft; ally sav > Reac | 1d8 Roll +> ally sav
As a reaction when an ally you can see within 30 feet who can see or hear you, makes a saving throw, you can expend a superiority die. Add the number rolled to the targets saving throw. You can use this maneuver before or after making the saving throw, but before any effects of the saving throw are determined.
|
Rally | bA | 1d8+4 Temp HP
On your turn, you can use a bonus action and expend one superiority die to bolster the resolve of one of your companions. When you do so, choose a friendly creature who can see or hear you. That creature gains temporary hit points equal to your superiority die + your Intelligence modifier.
|
Reasoned Defence | Reac v sav | 1d8 +Sav
As a reaction when you are forced to make a saving throw against an effect you can see, you can expend a superiority die and add the number rolled to your saving throw. You can use this maneuver before or after making the saving throw roll, but before any effects of the saving throw are determined.
|
Measured Action | Reac; contested skil chk | 1d8 +Skil
As a reaction when you make a roll for a contested skill check, you can expend a superiority die to add to the roll. You can use this maneuver before or after making the contested skill check roll, but before any effects of the contested skill check are determined.
|
Currency | Amount |
---|---|
GP | 15 |
Maneuver save DC = 8 + your proficiency bonus + your Intelligence modifier
The statblocks of your Weapons, armor and other important/magical equipment
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.