+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
-1 | Strength | |
+1 | Dexterity | |
+2 | Constitution | |
+4 | Intelligence | |
+5 | Wisdom | |
+0 | Charisma |
+1 | Acrobatics | DEX | |
-97 | Animal Handling | WIS | |
-98 | Arcana | INT | |
-1 | Athletics | STR | |
+0 | Deception | CHA | |
-98 | History | INT | |
+3 | Insight | WIS | |
+0 | Intimidation | CHA | |
+2 | Investigation | INT | |
+5 | Magical Creatures | WIS | |
+4 | Potion Making | INT | |
+6 | Herbology | INT | |
+4 | Muggle Studies | INT | |
+2 | Magical Theory | INT |
+3 | Medicine | WIS | |
-98 | Nature | INT | |
+3 | Perception | WIS | |
+0 | Performance | CHA | |
+0 | Persuasion | CHA | |
-98 | Religion | INT | |
+1 | Sleight of Hand | DEX | |
+1 | Stealth | DEX | |
+3 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Unarmed | +1 | STR | 1d4-1 | Bludgeoning |
Potion
Common
First Year Potion When you drink this potion, you become utterly discombobulated for 6 seconds. You can’t take actions or reactions and you roll a d10. If you roll 1-8, you must use all of your movement to move in a random direction. To determine the direction, assign a direction to each number 1-8. If you roll a 9-10, you don't move.
1 bundle of gurdyroots
2 bundles of lovage
1 flask of ethanol
Weight: .5 lb
Potion
Common
First Year Potion When you drink this potion, you forget everything you perceived in the last minute and you won't be able to remember anything you perceive in the next 10 minutes.
1 bundle of lovage
1 cluster of mistletoe berries
2 flasks of Lethe River water
Weight: .5 lb
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Hunting Instincts. The cat can follow or patrol for aspecific target. When doing so, it has advantage on Dexterity (Stealth) checks. Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell. .
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d1) slashing damage.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
The Unlocking Charm
0-level (Cantrip) Enchantment
The Airway Clearing Spell
0-level (Cantrip) Abjuration
The Sticking Spell
0-level (Cantrip) Transmutation
The Wand-Lighting Charm
0-level (Cantrip) Enchantment
The Flower-Conjuring Spell
0-level (Cantrip) Transmutation
The Knockback Jinx
1-level Evocation
The Full Body-Bind Curse
1-level Enchantment
Statblocks for your Trinkets, businesses, building, castles, empires.