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Ina Wildhorn

1 Level (0/300 XP for level-up) Valhalla Roses Background Aberrant Race / Species / Heritage Chaotic Good Alignment
Barbarian
Level 1
Hit Dice: 1/1
1d12+2 Class 1

STR
15
+2
DEX
13
+1
CON
15
+2
INT
9
-1
WIS
10
+0
CHA
10
+0
14
Hit Points
+1
Initiative (DEX)
12
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
10
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
+4 Strength
+1 Dexterity
+4 Constitution
-1 Intelligence
+0 Wisdom
+0 Charisma
saving throws
+1 Acrobatics DEX
+2 Animal Handling WIS
-1 Arcana INT
+4 Athletics STR
+0 Deception CHA
-1 History INT
+0 Insight WIS
+0 Intimidation CHA
-1 Investigation INT
skills
+0 Medicine WIS
+1 Nature INT
+0 Perception WIS
+0 Performance CHA
+0 Persuasion CHA
-1 Religion INT
+1 Sleight of Hand DEX
+1 Stealth DEX
+0 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks




Valhalla Roses



Faction Loyalty LV 1
Elden Rune: Nidhogg's World Magi
You learn Druidic and if you already know Druidic you gain an additional language and gain a Greater Dawn Ward. Whenever you use a spell up to 3rd level or class feature up to level 3 that uses a charge for the first time in the day you can do so without using Verbal and/or Somatic components, using a spell slot, or charge(Like Rage). Doing so, gives you advantage on Constitution saving throws for 10 rounds this combat or, 10 Minutes outside of combat. If you already have advantage on the save you may reroll the save but must keep the roll.

—-------------------------

Universally Unique: Each that would count themselves amongst The Aberrant draw from a personal pool of evolution points that they have spent on their various capabilities. How these bonuses manifest varies from Aberrant to Aberrant.
Shapechangers cannot replicate these traits, even if they take on the form of an Aberrant who would possess them.
You have a total of 6 evolution points to spend on various bonuses.
Unless otherwise noted, you cannot choose an evolution more than once.


5 points:

Overgrown:
Your size is large. In addition, you can be mounted by your allies, carrying a number of creatures appropriate for a mount of your size.
You can expend 3 additional Evolution Points to select this evolution a second time. When you do so, your size is huge.


Born Fighter:
You have a natural weapon. It could be a pair of claws, a bite, a set of horns, or some other weaponized part of your body. You choose the nature of this weapon when you take this evolution, including whether it deals slashing, piercing, or bludgeoning damage, whether it uses your Strength or Dexterity modifier for attack and damage rolls, and which of the following sets of properties it possesses:

Beeg Fist: Str attack, It has a damage die of 1d8. Bludgeoning




Features & Traits

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons



) a greataxe

two handaxes

An explorer's pack and four javelins

Common and Dios.

Languages & Proficiencies
Rage
In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.

While raging, you gain the following benefits if you aren't wearing heavy armor:

You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can't cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.

Unarmored Defense
While you are not wearing any armor, your armor class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.


Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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