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"Oliver Lawson is a Stout Protector who Manifests the Mountain."

Tier
3
Effort
3
EXP
3
Might
24
Pool
17
Edge
3
Speed
14
Pool
12
Edge
1
Intellect
12
Pool
8
Edge
0
Skills
  • Danger Sense/T
  • Improved Edge/T
  • Physical Skills-Running, Swimming/S
  • Experienced in Armor/T
  • Slow Bleed /T
  • Successive Attack/T
  • Area of Knowledge-Engineering/T
  • Magic-All Use (hindered)-3/I
  • Physical Activities/T
  • Breaking inanimate objects /T
Attacks
ease a task- +3 once per day +1
damageproof- ignore the first damage you would take, once per day.
Artifacts
+1 to armor for week, 2 steps easier for might defense rolls, -1 to healing effects
Damage Tracking
Armour
3
Speed Cost
2
State
Hale
Damage =
weapon damage + bonus from roll - armour
Equipment
1 Coins
axe(medium), machete(medium), sledgehammer(heavy), shotgun(8+20), flashlight, bag of heavy tools, sheepskin-lined coat, lucky medal from serving in the war, 1 inexpensive, 1 moderate
Cyphers (max: )
 CypherLvl
Special Abilities
AbilityTypeCostPool
Slow Bleed Action2
You make a powerful and precise strike that inflicts additional damage later. On your next turn, the target of this attack takes an additional 3 points of damage (ignores Armor). The target can prevent this additional damage by making a recovery roll, using any ability that heals it, or using its action to attend to the injury. In addition to the normal options for using Effort, you can choose to use Effort to increase this ability’s duration by one round.
Successive Attack Enabler0
If you take down a foe, you can immediately make another attack on that same turn against a new foe within your reach. The second attack is part of the same action. You can use this ability with melee attacks and ranged attacks.
Danger Sense Enabler1
Your initiative task is eased. You pay the cost each time the ability is used.
Experienced in Armor Enabler0
The cost reduction from your Practiced in Armor ability improves. You now reduce the Speed cost by 2.
Parting Shot Enabler0
If a creature you attacked on your last turn with a melee attack uses its action to move out of immediate range, you gain an action to attack the creature as a parting blow, even if you have already taken a turn in the round
Unmovable Enabler3
You avoid being knocked down, pushed back, or moved against your will as long as you are upright and able to take actions. Enabler.
Like a Rock Enabler0
You gain 6 points to your Might Pool.
Advancement
  • Increase Capabilities
  • Moving Towards Perfection
  • Extra Effort
  • Skill Training
  • Other Advancement
Recovery: 1d6 + 3 + 0
Rest Duration Already Taken
First rest 1 Action
Second rest 1 Minute
Third rest 1 Hour
Fourth rest 10 Hours
Notes
$2.00

Use all your options to reduce the difficulty, if it is still above zero, roll against its target number.
Difficulty012345678910
TN - 3 6 9 12 15 18 21 24 27 30
result 0 = failure, 1 = success


Created by

Valkaroth2764.

System

Cypher System

Link/Embed