+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+1 | Strength | |
+0 | Dexterity | |
+2 | Constitution | |
+5 | Intelligence | |
+6 | Wisdom | |
-1 | Charisma |
+0 | Acrobatics | DEX | |
+6 | Animal Handling | WIS | |
+2 | Arcana | INT | |
+4 | Athletics | STR | |
-1 | Deception | CHA | |
+2 | History | INT | |
+3 | Insight | WIS | |
-1 | Intimidation | CHA | |
+2 | Investigation | INT |
+3 | Medicine | WIS | |
+5 | Nature | INT | |
+6 | Perception | WIS | |
-1 | Performance | CHA | |
-1 | Persuasion | CHA | |
+2 | Religion | INT | |
+0 | Sleight of Hand | DEX | |
+0 | Stealth | DEX | |
+6 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Club of bonking | +4 | STR | 0+1 | bludgeoning | |
Club of Bonking This club deals no damage. Whenever you land an attack with this weapon, the target must succeed a DC 12 Constitution save or be sent back 100ft and be stunned until the end of their next turn. |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.