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Smeg'quille Cheesenille

1 Level (0/300 XP for level-up) Pirate Background Gnome Race / Species / Heritage Lawful Evil Alignment
Rogue
Level 1
Hit Dice: 8/1
1d8+3 Class 1

STR
10
+0
DEX
18
+4
CON
16
+3
INT
10
+0
WIS
10
+0
CHA
12
+1
11
Hit Points
+8
Initiative (DEX)
15
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
10
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
+0 Strength
+8 Dexterity
+3 Constitution
+4 Intelligence
+0 Wisdom
+1 Charisma
saving throws
+8 Acrobatics DEX
+0 Animal Handling WIS
+0 Arcana INT
+2 Athletics STR
+1 Deception CHA
+0 History INT
+0 Insight WIS
+1 Intimidation CHA
+0 Investigation INT
skills
+0 Medicine WIS
+0 Nature INT
+4 Perception WIS
+1 Performance CHA
+1 Persuasion CHA
+0 Religion INT
+4 Sleight of Hand DEX
+6 Stealth DEX
+0 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Rapier +6 DEX 1d8+4 Piercing
 Finesse
Short-bow +6 DEX 1d6+4 Piercing
  Ammunition, Range, Two-Handed
Attacks
Fey Ancestry. You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Fury of the Small. When you damage a creature with an attack or a spell and the creature’s size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your proficiency bonus.You can use this trait a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest, and you can use it no more than once per turn.
Nimble Escape. You can take the Disengage or Hide action as a bonus action on each of your turns.

Sneak Attack (+1d6)
Darkvision (60 ft.)

Features & Traits
Rapier, shortbow, dagger (2), leather, thieves' tools, 20 arrows, backpack, ball bearings/1000 (10), chain/10 feet, bell, candle (5), crowbar, hammer, piton (10), lantern/hooded, oil/flask (2), rations/1 day (5), tinderbox, waterskin, rope/hempen 50 feet, rope/silk 50 feet, clothes/common, belaying pin, lucky charm, belt pouch

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 10, Platinum: 0 Money
Languages Common, Goblin, Thieves' cant
ProficienciesAcrobatics, Athletics, Perception, Stealth

Weapons simple weapons, hand crossbow, shortsword, longsword, rapier, shortbow
Armor light armor

Tools thieves' tools, navigator's tools, vehicles (water)

Languages & Proficiencies
Hates goblegros, loves boats and ships, loves the sea, foot long cock

Personality Traits
Enslave and rid of all griggas and grigga affiliated tricknology

Ideals
The Grand Wizard, my beloved mentor and the one who hast made me see the light

Them folks over yonder by that Bloodhorn Rest, they hook swashbuckling-oyster shuckin brotha up with some preem rock

Bonds
Born a mining moon cricket

Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
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