+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+2 | Strength | |
+5 | Dexterity | |
+2 | Constitution | |
-1 | Intelligence | |
+2 | Wisdom | |
+0 | Charisma |
+5 | Acrobatics | DEX | |
+2 | Animal Handling | WIS | |
-1 | Arcana | INT | |
+2 | Athletics | STR | |
+0 | Deception | CHA | |
-1 | History | INT | |
+2 | Insight | WIS | |
+0 | Intimidation | CHA | |
-1 | Investigation | INT |
+2 | Medicine | WIS | |
-1 | Nature | INT | |
+5 | Perception | WIS | |
+0 | Performance | CHA | |
+0 | Persuasion | CHA | |
-1 | Religion | INT | |
+2 | Sleight of Hand | DEX | |
+2 | Stealth | DEX | |
+2 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Charge | +2 | STR | 1d6+2 | ||
can be added to a successful Maul attack if you move 20ft to attack. DC11 strength saving or enemy is knocked prone | |||||
Maul | +5 | STR | 1d8+2+2 | slashing | |
Bite | +5 | STR | 1d4+2 | piercing | |
Sword (dagger) | +2 | DEX | 1d8+2 | piercing |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
PHB, page 251
1-level Divination
You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.
At higher levels: When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.
Playeres hand book
1-level Divination (ritual)
You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM’s discretion.
D&D 5e PHB Page 230
1-level Evocation
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
UA
1-level Transmutation
Ritual - does not require spell slot, takes 10 minutes longerSRD
1-level Conjuration
Statblocks for your Trinkets, businesses, building, castles, empires.