Firearm
Uncommon
Mods
Accessories (No Suppressors)
Brace
Gas System
Magazine
Pistol Barrel
Pistol Slide
Small Sight
Magazine Size: 8 (each D10 counts as one shot) (Doubled if one is carried in each hand)
Cartridge: Pistol
Special Maneuvers
Precision Shooting - Hold the weapon with both hands to improve your chances to hit, you receive a +4 bonus to hit for your subsequent attacks on this turn (must have a free hand). You may not fire an offhand weapon as a Bonus Action on this turn if you use this maneuver.
Rapid Shooting - If matching weapons are dual-wielded, fire two bursts instead of one with a negative modifier of -6 to hit as an attack. If successful, roll burst damage twice. Once you have used this maneuver, you may use it again after the end of your next turn.
Trickshot - Designate a specific body part to hit as a Bonus Action for your next attack and deal specific conditions to the target on a hit. Once you have successfully made an attack using this maneuver, you may use it again after finishing a short or long rest.
Torso: The target is dazed until the start of your next turn
Arms: You impose disadvantage on all attacks made by the target until the start of your next turn
Legs: You hamstring an opponent and reduce their movement by half until the start of your next turn
Special Properties
CQC - +3 bonus to hit if between 20 and 10 feet of the target while not dual-wielded, no disadvantage if target is in melee range.
High Powered I - Each shot that successfully defeats a target's Armor Grade does an additional +1 Damage.
Light - Can be wielded in both hands.
Loading: Uses a bonus action to fast reload (involves dropping the magazine to pick up later), requires a full action to reload and not drop the magazine. If dual-wielded, both a bonus action and a full action must be taken to reload.
Jamming: On a critical failure, roll a 1D12, if it lands on a 1, the weapon is jammed and requires a bonus action (D&D5E) or an action point (PF2E) to clear the jam
Handling: 1-handed
A Kikongo design, the KDI Dust Hawk-50 uses a gas blowback system which allows it to fire more powerful rounds normally only found in magnum revolvers. It uses polygonal rifling in its barrel which allows it to also fire slightly further than most others in its class. The pressure from the .50 cal pistol cartridge prevents it from reasonably being able to accommodate a suppressor.
| Type |
Damage |
Damage |
Range |
| Simple Ranged |
2d10 (Burst) 1d10 (Single Shot) |
Piercing |
90/135 |
Weight: 4lbs