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Kokugetsu

1 Level (0/300 XP for level-up) Eyes of the Scarlet Sovereign Background Homonculus Race / Species / Heritage Alignment
Regeneration Warlock
Level 1
Hit Dice: 1/1
1d20-1 Class 1

STR
11
+0
DEX
14
+2
CON
8
-1
INT
20
+5
WIS
20
+5
CHA
12
+1
19
Hit Points
+4
Initiative (DEX)
13
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
15
Passive Perception
Spellcasting ...
+7 Attack mod
INT Ability
+5 Abi Mod
15 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+0 Strength
+2 Dexterity
-1 Constitution
+7 Intelligence
+7 Wisdom
+1 Charisma
saving throws
+2 Acrobatics DEX
+5 Animal Handling WIS
+7 Arcana INT
+0 Athletics STR
+1 Deception CHA
+7 History INT
+5 Insight WIS
+1 Intimidation CHA
+7 Investigation INT
skills
+5 Medicine WIS
+5 Nature INT
+9 Perception WIS
+1 Performance CHA
+1 Persuasion CHA
+5 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+5 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Shortsword +3 DEX
Light Crossbow +3 DEX
Attacks

Spell Book

Languages Known: Common, two languages known by the races you’ve been mixed with.

The Hubris of Man: Homunculus may be male only and completely sterile, artificially created life may not create life itself. You also count as your own unique race, not the races of whatever parts you are made of.

Basic Ingredients: Choose two unique racial features from one of these races found in officially printed Fifth Edition source books. You will automatically gain any detrimental feature that race offers you. (Harengon)

Hare-Trigger. You can add your proficiency bonus to your initiative rolls.
Lucky Footwork. When you fail a Dexterity saving throw, you can use your reaction to roll a d4 and add it to the save, potentially turning the failure into a success. You can't use this reaction if you're prone or your speed is 0.

You furthermore gain access to racial feats from the race you chose.

Enigmatic Spice: Choose two unique racial features from one of the races found on the Enigma World Anvil. (Mana loved Human)

You furthermore gain access to racial feats from the race you chose.

Arcane Heritage: You have proficiency in the Arcana skill. Additionally, you gain access to the Prestidigitation cantrip.

Magical Aptitude: When you cast a spell that requires a spell attack roll, you can add your Intelligence, Charisma or Wisdom modifier to the attack roll.


Expanded Spell List:
1st: Ceremony, Disguise Self
2nd: Calm Emotion, Barkskin
3rd: Life Transference, Feign Death
4th: Death Ward, Confusion
5th: Contagion, Modify Memory
Deal With The Red Sovereign
Starting at 1st level, your health pool is fundamentally changed. You no longer gain health in the conventional sense, and instead, your vitality is only given to you by your patron to satiate their sick desire to see how far can a mortal soul be pushed.
Your maximum health pool is 20 times your character level.
You can no longer multiclass, and if you take a level into Regeneration Warlock past level 1, all previous levels are converted into Regeneration Warlock.
You no longer age.
All healing from spells, potions, and abilities no longer work on you, and you can no longer benefit from resistance or immunity to any damage types.
Long Rests and Short Rests take half the amount of time to recover. In additional, you can long and short rest as many times as you want in a span of 24 hours.
All Constitution Saving Throws are made at advantage.
You have a passive regeneration, healing a value equal to a quarter of your missing maximum HP at the end of your turn. If your maximum health threshold has been reduced, then it recovers by your proficiency modifier.
You are unable to die and all wounds will eventually recover.
A critical success on a death save is 15 or above. If you have died, you are only in a state of pseudo-death, and you return at 1 hit point after 1 minute. This bypasses anti-resurrection abilities.
If you lost a limb or an organ, you regenerate them back within 10 minutes. Any lesser wounds heal in 1 minute.
If your body is completely disintegrated or destroyed, then you simply reappear at the nearest location to your death after 72 hours.
You cannot die from starvation, dehydration, or lack of sleep, but still feel their effects.
The maximum level of exhaustion you experience is 5.
Mind Break
Starting at 1st level, the price of your immortality is manifested. Regardless if the body heals, each and every wound, and every single moment when you are on death’s door; all of it is branded in your brain. There is only so much a mortal mind can take before all sense of reason snaps.
Whenever one of the following conditions have been met, you gain a level of Mind Break Whenever you are reduced to 0 hit points or lose a limb/organ, you gain a level of Mind Break
You were reduced to 0 hit points
You lose an organ or limb
You’ve sustained damage over the course of a minute equal to thrice your maximum health threshold (stackable)
You’ve utilized Reckless Abandon while under half of your maximum health threshold
You’ve utilized Corpse Explosion. This stacks on top of losing a limb
You gain a level of exhaustion from starvation, dehydration, or lack of sleep
Each time you gain a level of Mindbreak, you gain a penalty to all Mental Saving Throws equal to the level of Mindbreak you have. At 3 levels of Mind Break, you gain Vulnerability to all damage. At 5 levels of Mind Break, all saves are made at Disadvantage, as you begin to go into the depths of Insanity. Once at 7, then your character is reduced to a babbling mess that can no longer be saved (You are functionally dead).
For every stack of Mind Break that you gain, your Eldritch Blasts and melee attacks deal 3 additional point of Psychic Damage, as you unload your own mental trauma into your attacks.
Long resting will reduce your Mind Break level by 1. This is increased to 2 at level 6, and 3 at level 12. If you undergo a wedding for the Ceremony spell for the first time, your Mind Break is returned to 0, but upon your spouse’s death, you add the original level of Mind Break on top of your current level.

Features & Traits
Leather armor
Shortsword
Light Crossbow

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Eldritch Blast
Minor Illusion

1st lvl
Illusory Script
Ceremony
Spellcasting


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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