SpellcastingPHB, pg. 58
You can cast prepared cleric spells using WIS as your spellcasting modifier (Spell DC 15, Spell Attack +7) and prepared cleric spells as rituals if they have the ritual tag. You can use a holy symbol as a spellcasting focus.
Divine Domain
You choose a divine domain that grants you additional spells and other features related to your deity.
War Domain -
You gain proficiency with martial weapons and heavy armor.
War Priest-
When you use the Attack action, you can make one weapon attack as a bonus action. You can use this feature 3 times per long rest.
War Priest: 1 Bonus Action
Uses:
3/3
Long Rest
Channel Divinity
You can channel divine energy to fuel magical effects a number of times per short rest
Channel Divinity: (No Action)
/
Short Rest
Channel Divinity: Turn Undead: 1 Action
Channel Divinity: Guided StrikePHB, pg. 63
When you make an attack roll, you can use Channel Divinity to gain a +10 bonus to the roll after the roll but before knowing the result.
Channel Divinity: Guided Strike: (No Action)
Ability Score ImprovementPHB, pg. 59
Feat
Observant
Destroy UndeadCR 1/2 or LowerPHB, pg. 59
When an undead fails its saving throw against your Turn Undead feature, it is instantly destroyed if its CR is lower than the threshold for your level.
Destroy Undead: (No Action)
Paladin Features
Hit PointsPHB, pg. 84
ProficienciesPHB, pg. 84
Intimidation
Insight
Divine SensePHB, pg. 84
As an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover. You can use this feature 4 times per long rest.
Divine Sense: 1 Action
Uses:
/
Long Rest
Lay on HandsPHB, pg. 84
You have a pool of healing power that can restore 25 HP per long rest. As an action, you can touch a creature to restore any number of HP remaining in the pool, or 5 HP to either cure a disease or neutralize a poison affecting the creature.
Lay on Hands Pool: 1 Action
Uses:
25
/
Long Rest
Current:
25
Fighting StylePHB, pg. 84
You adopt a style of fighting as your specialty.
Defense
While you are wearing armor, you gain a +1 bonus to AC.
SpellcastingPHB, pg. 84
You can cast prepared paladin spells using CHA as your spellcasting modifier (Spell DC 15, Spell Attack +7). You can use a holy symbol as a spellcasting focus.
Divine SmitePHB, pg. 85
When you hit with a melee weapon attack, you can expend one spell slot to deal 2d8 extra radiant damage to the target plus 1d8 for each spell level higher than 1st (max 5d8) and plus 1d8 against undead or fiends (max 6d8 total).
Divine Smite: (No Action)
Divine HealthPHB, pg. 85
You are immune to disease.
Sacred OathPHB, pg. 85
Oath of Vengeance
Channel Divinity: 1 Action
/
Short Rest
Channel DivinityPHB, pg. 88
You gain two Channel Divinity options:
Abjure Enemy. As an action, you can choose one creature within 60 ft. of you that you can see to make a WIS saving throw (15). Fiends and undead have disadvantage on this saving throw. On failure, the creature is frightened and its speed is reduced to 0 (and it can't benefit from bonuses to speed) for 1 minute or until it takes any damage. On success, the creature’s speed is halved for 1 minute or until the creature takes any damage.
Vow of Enmity. As a bonus action, you can choose a creature you can see within 10 ft. of you and gain advantage on attack rolls against it for 1 minute or until it drops to 0 HP or falls unconscious.
Channel Divinity: Abjure Enemy: 1 Action
Channel Divinity: Vow of Enmity: 1 Bonus Action
Oath SpellsPHB, pg. 88
You gain oath spells based on your level that are always prepared and don't count against your daily number of prepared spells.
Ability Score ImprovementPHB, pg. 85
Ability Score Improvement
Strength Score
Constitution Score
Extra AttackPHB, pg. 85
You can attack twice, instead of once, whenever you take the Attack action on your turn.
Extra Attack: 1 Action
RACIAL TRAITS
DarkvisionVGtM
You can see in darkness (shades of gray) up to 60 ft.
Celestial ResistanceVGtM
You have resistance to necrotic damage and radiant damage.
Healing HandsVGtM
Once per long rest as an action, touch a creature and restore 10 hit points.
Healing Hands: 1 Action
/
Long Rest
Light BearerVGtM
You know the light cantrip (CHA).
Light(Cantrip)
Radiant SoulVGtM
[3rd] Once per long rest as an action, you can transform, gaining glimmering eyes and two incorporeal wings. For 1 minute or until you end it as a bonus action, you have a flying speed (30 ft.) and once per turn you can have one attack or spell deal 10 in additional radiant damage to one target.
Radiant Soul: 1 Action
/
Long Rest
FEATS
MANAGE FEATS
ObservantPHB, pg. 168
Increase your INT or WIS score by 1. If you can see a creature's mouth while it is speaking a language you understand, you can interpret what it's saying by reading its lips. You have a +5 bonus to your passive Perception and passive Investigation scores.
Wisdom Score
Features & Traits