+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+5 | Strength | |
+1 | Dexterity | |
+5 | Constitution | |
+0 | Intelligence | |
+2 | Wisdom | |
-1 | Charisma |
+1 | Acrobatics | DEX | |
+4 | Animal Handling | WIS | |
+0 | Arcana | INT | |
+5 | Athletics | STR | |
-1 | Deception | CHA | |
+0 | History | INT | |
+2 | Insight | WIS | |
+1 | Intimidation | CHA | |
+0 | Investigation | INT |
+2 | Medicine | WIS | |
+2 | Nature | INT | |
+2 | Perception | WIS | |
-1 | Performance | CHA | |
-1 | Persuasion | CHA | |
+0 | Religion | INT | |
+1 | Sleight of Hand | DEX | |
+1 | Stealth | DEX | |
+4 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
War scythe | +5 | STR | 1d10+1d4+3 | slashing | |
Heavy, reach, two-handed | |||||
Handaxe | +5 | STR | 1d6+1d4+3 | slashing | |
Light, thrown (20/60) | |||||
Javelin | +5 | STR | 1d6+1d4+3 | piercing | |
Thrown (30/120) | |||||
Unarmed | +5 | STR | 1d4+3 |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Player's Handbook p46, DnD Beyond
Level | Proficiency Bonus | Features | Rages | Rage Damage |
---|---|---|---|---|
1st | +2 | Rage, Unarmored Defense | 2 | +2 |
2nd | +2 | Reckless Attack, Danger Sense, Survival Instincts (optional) | 2 | +2 |
3rd | +2 | Primal Path | 3 | +2 |
4th | +2 | Ability Score Improvement | 3 | +2 |
5th | +3 | Extra Attack, Fast Movement, Instinctive Pounce (optional) | 3 | +2 |
6th | +3 | Path Feature | 4 | +2 |
7th | +3 | Feral Instinct, Instinctive Pounce (optional) | 4 | +2 |
8th | +3 | Ability Score Improvement | 4 | +2 |
9th | +4 | Brutal Critical (1 die) | 4 | +3 |
10th | +4 | Path Feature | 4 | +3 |
11th | +4 | Relentless Rage | 4 | +3 |
12th | +4 | Ability Score Improvement | 5 | +3 |
13th | +5 | Brutal Critical (2 dice) | 5 | +3 |
14th | +5 | Path Feature | 5 | +3 |
15th | +5 | Persistent Rage | 5 | +3 |
16th | +5 | Ability Score Improvement | 5 | +4 |
17th | +6 | Brutal Critical (3 dice) | 6 | +4 |
18th | +6 | Indomitable Might | 6 | +4 |
19th | +6 | Ability Score Improvement | 6 | +4 |
20th | +6 | Primal Champion | Unlimited | +4 |
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Homebrew
Large Build. Your Strength and Constitution scores can each be increased to a maximum of 22 without assistance from magic items. Being Large also comes with some inherent advantages and disadvantages, which will become clear in play.
Darkvision. Accustomed to the twilight shade of the forest floor, you have superior vision in low light conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Monster Handler. You have proficiency with the Animal Handling skill, and you can double your proficiency bonus on Wisdom (Animal Handling) checks made when interacting with monstrosities.
Fearsome Reputation. You have advantage on Charisma (Intimidation) checks and disadvantage on Charisma (Deception) and Charisma (Persuasion) checks made towards Medium or smaller creatures.
Orcish Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.