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Faeyra Winterwish

2 Level (0/900 XP for level-up) Haunted One Background Firbolg Race / Species / Heritage Chaotic Neutral Alignment
Rogue
Level 2
Hit Dice: 2/2
1d8+2 Class 1

STR
15
+2
DEX
16
+3
CON
14
+2
INT
18
+4
WIS
14
+2
CHA
11
+0
17
Hit Points
+3
Initiative (DEX)
15
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
12
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
+2 Strength
+5 Dexterity
+2 Constitution
+6 Intelligence
+2 Wisdom
+0 Charisma
saving throws
+3 Acrobatics DEX
+2 Animal Handling WIS
+6 Arcana INT
+2 Athletics STR
+4 Deception CHA
+4 History INT
+2 Insight WIS
+0 Intimidation CHA
+6 Investigation INT
skills
+2 Medicine WIS
+4 Nature INT
+2 Perception WIS
+0 Performance CHA
+2 Persuasion CHA
+4 Religion INT
+3 Sleight of Hand DEX
+7 Stealth DEX
+4 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Dagger +3 DEX 1d4+3 Piercing
 Finesse, Light, Thrown
Dagger +3 DEX 1d4+3 Piercing
 Finesse, Light, Thrown
Shortbow +2 STR 1d6+2 Piercing
 Ammunition, Range, Two-Handed
Rapier +5 DEX 1d8+3 Piercing
 Finesse
Attacks
Armor of Fire Resistance Studded Leather, Studded Leather, Leather, Dagger, Dagger, Shortbow, Rapier, Arrows, Backpack, Chest, Clothes Common, Thieves' Tools, Ball Bearings (bag of 1000), Bell, Candle, Crowbar, Hammer, Lantern Hooded, Oil (flask), Piton, Rations (1 day), Rope Hempen (50 feet), Tinderbox, Waterskin, String, Crowbar, Hammer, Holy Water (flask), Manacles, Mirror Steel, Oil (flask), Tinderbox, Torch, Stake (Wooden), Holy Symbol

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Giant, Common, Thieves’ Cant, Celestial, Sylvan

Languages & Proficiencies
I have a dark calling that puts me above the law. (Chaotic)

Ideals
Theres evil in me, I can feel it. It must never be set free.

Bonds
I feel no compassion for the dead. Theyre the lucky ones.

Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
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