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Zilgiz Tyr

1 Level (0/300 XP for level-up) Knight of the Order Background Goliath Race / Species / Heritage Chaotic Neutral Alignment
MeatShield
Level 1
Hit Dice: 1/1
1d12+4 Class 1

STR
16
+3
DEX
16
+3
CON
18
+4
INT
9
-1
WIS
10
+0
CHA
10
+0
16
Hit Points
+3
Initiative (DEX)
16
Armor Class (AC)
+2
Prof. Bonus
30 ft
Speed (walk/run/fly)
12
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
+5 Strength
+3 Dexterity
+6 Constitution
-1 Intelligence
+0 Wisdom
+0 Charisma
saving throws
+3 Acrobatics DEX
+0 Animal Handling WIS
-1 Arcana INT
+5 Athletics STR
+0 Deception CHA
-1 History INT
+0 Insight WIS
+0 Intimidation CHA
+1 Investigation INT
skills
+0 Medicine WIS
+1 Nature INT
+2 Perception WIS
+0 Performance CHA
+2 Persuasion CHA
-1 Religion INT
+3 Sleight of Hand DEX
+3 Stealth DEX
+2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Strikers (Speed Mode) +5 STR 1d6+3 Bludgeoning
 Finesse, Light
Strikers (Power Mode) +5 STR 1d8+3 Bludgeoning
 Finesse
Attacks
Mountain walker
You are resistant to cold damage. Plus, you can easily adjust to high altitudes without ever having been there.
Little giant
You are proficient in athletics and count as one size larger when determining your weight capacity and the weight you can push, pull or lift.
Stone hardness
You can supernaturally use the relentlessness of stone against damage. When you take damage, you can use your reactions to roll a d12. Add your Constitution modifier to the result and subtract the amount from the damage taken. The number of times you can use this trait is equal to your proficiency bonus. Used applications are available again after a long rest.
Stoic Stand
At the 1st level, you have the ability to withstand pain and recover incredibly fast from wounds. Whenever you take damage from a non-magical source, you can use your reaction to reduce the damage taken with your Might Die + your Constitution modifier + 1. In addition, while not wearing armor, your AC equals 10 + your proficiency bonus + your Constitution modifier.
Hammer Hands
Starting at 1st level, your hands have become as solid as a rock. You can choose to roll your Might Die plus your Strength modifier for the damage of your unarmed strikes instead of the normal damage, this damage is still considered bludgeoning.In addition, whenever you make a melee weapon attack using Strength, you can roll the Might Die, instead of the normal damage die for that weapon, if your might die is higher. The Might Die's damage type is bludgeoning.
Knightly Regard
You receive shelter and succor from members of your knightly order and those who are sympathetic to its aims. If your order is a religious one, you can gain aid from temples and other religious communities of your deity. Knights of civic orders can get help from the community—whether a lone settlement or a great nation—that they serve, and knights of philosophical orders can find help from those they have aided in pursuit of their ideals, and those who share their ideals.

This help comes in the form of shelter and meals, and healing when appropriate, as well as occasionally risky assistance, such as a band of local citizens rallying to aid a sorely pressed knight, or those who support the order helping to smuggle a knight out of town when he or she is being hunted unjustly.

Features & Traits
Scale Mail
Strikers
Dungeoneers Pack
Travelers Clothes
seal representing your place or rank in the order
pouch
2 Trinkets

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 10, Platinum: 0 Money
Armor: All armor
Weapons: All martial and simple weapons
Tools: None
Languages: Giant, Common, Troverian

Languages & Proficiencies
Common Scale Mail Armor: 1 Slot
Common Strikers: 1 Slot
Common Trinket: 1 Slot
Common Trinket: 1 Slot

Resistance: Cold Damage

Might Die
Lvl 1: 1d4

Strikers
Switch Mode. As a bonus action, you can switch the weapon between its speed or power mode. Each mode has specific benefits only available in that form.
Unarmed Combat. This weapon is treated as an Unarmed Strike for any features that mention Unarmed Strikes.

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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