+8 | Expertise Bonus | |
+4 | Proficiency Bonus |
-2 | Strength | |
+5 | Dexterity | |
-1 | Constitution | |
-1 | Intelligence | |
-2 | Wisdom | |
+7 | Charisma |
+13 | Acrobatics | DEX | |
-2 | Animal Handling | WIS | |
-1 | Arcana | INT | |
-2 | Athletics | STR | |
-1 | Deception | CHA | |
-1 | History | INT | |
-2 | Insight | WIS | |
+3 | Intimidation | CHA | |
+3 | Investigation | INT |
-2 | Medicine | WIS | |
-1 | Nature | INT | |
-2 | Perception | WIS | |
-1 | Performance | CHA | |
-1 | Persuasion | CHA | |
-1 | Religion | INT | |
+13 | Sleight of Hand | DEX | |
+9 | Stealth | DEX | |
-2 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Dagger | +12 | DEX | 1D4+4+5 | Slashing | |
Caltrops | +12 | DEX | 1D6+4+5 | Piercing |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
D&D players Handbook
6th-level Expert Feature
The sidekick is adept at fighting in concert wtih a companion. When the sidekick uses its Helpful feature to aid an ally in attacking a creature, that target can be up to 30 feet away from the sidekick, and the sidekick can deal an extra 2d6 damage to it the next time the sidekick hits it with an attack roll before the end of the current turn. The extra damage is the same type of damage dealt by the attack.
1st-level Expert Feature
The sidekick is adept at giving well-timed assistance; the sidekick can take the Help action as a bonus action.
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.