+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+1 | Strength | |
+2 | Dexterity | |
+5 | Constitution | |
+4 | Intelligence | |
+2 | Wisdom | |
+8 | Charisma |
+2 | Acrobatics | DEX | |
+2 | Animal Handling | WIS | |
+10 | Arcana | INT | |
+1 | Athletics | STR | |
+8 | Deception | CHA | |
+4 | History | INT | |
+5 | Insight | WIS | |
+8 | Intimidation | CHA | |
+4 | Investigation | INT |
+2 | Medicine | WIS | |
+4 | Nature | INT | |
+2 | Perception | WIS | |
+5 | Performance | CHA | |
+8 | Persuasion | CHA | |
+4 | Religion | INT | |
+2 | Sleight of Hand | DEX | |
+2 | Stealth | DEX | |
+2 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type |
---|
Intelligence or Wisdom of 13 or higher
You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them. When you choose this feat, you acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class's spell list, and the spells you choose must have the ritual tag. The class you choose also must have the ritual tag. The class you choose also determines your spellcasting ability for these spells: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard. If you come across a spell in written form, such as a magical spell scroll or a wizard's spellbook, you might be able to add it to your ritual book. The spell must be on the spell list for the class you chose, the spell's level can be no higher than half your level (rounded up), and it must have the ritual tag. The process of copying the spell into your ritual book takes 2 hours per level of the spell, and costs 50 gp per level. The cost represents the material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it.
You have honed your proficiency with particular skills, granting you the following benefits:
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Homebrew
Sorcerer Level | Spells |
---|---|
1st | Mind Sliver, Disguise Self, Charm Person |
3rd | Invisibility, Blur |
5th | Major Image, Hypnotic Pattern |
7th | Confusion, Greater Invisibility |
9th | Dominate Person, Creation |
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Homebrew
Statblocks for companions, followers and other allies.
Statblocks for your spells.
TCoE
0-level (Cantrip) Enchantment
PHB
0-level (Cantrip) Conjuration
Player's Handbook 5E (WoC)
0-level (Cantrip) Illusion
PHB
0-level (Cantrip) Transmutation
PHB
0-level (Cantrip) Evocation
Replacement Series
0-level (Cantrip) Transmutation
PHB
1-level Abjuration
1-level Divination
Ritual - does not require spell slot, takes 10 minutes longerFor the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
PHB p233
1-level Illusion
Player's Handbook p221
1-level Enchantment
You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.
When you cast this spell 2nd level or higher, you can target one additional creature for each level above 1st. The creatures must be within 30 feet of each other when you target them.
PHB pg 240
1-level Conjuration
Ritual - does not require spell slot, takes 10 minutes longerStrixhaven: A Curriculum of Chaos
1-level Enchantment
SRD
2-level Enchantment
SRD
2-level Illusion
2-level Illusion
SRD
2-level Conjuration
SRD
2-level Transmutation
SRD
2-level Conjuration
SRD
3-level Illusion
SRD
3-level Illusion
SRD
3-level Abjuration
Replacement Series
3-level Evocation
Statblocks for your Trinkets, businesses, building, castles, empires.