+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+0 | Strength | |
+4 | Dexterity | |
+2 | Constitution | |
+3 | Intelligence | |
+2 | Wisdom | |
+4 | Charisma |
+4 | Acrobatics | DEX | |
+2 | Animal Handling | WIS | |
+1 | Arcana | INT | |
+0 | Athletics | STR | |
+4 | Deception | CHA | |
+3 | History | INT | |
+9 | Insight | WIS | |
+4 | Intimidation | CHA | |
+1 | Investigation | INT |
+2 | Medicine | WIS | |
+1 | Nature | INT | |
+9 | Perception | WIS | |
+4 | Performance | CHA | |
+8 | Persuasion | CHA | |
+1 | Religion | INT | |
+4 | Sleight of Hand | DEX | |
+6 | Stealth | DEX | |
+2 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Rapier | +4 | DEX | 1d8+2 | piercing | |
Finesse | |||||
Musket | +4 | DEX | 1d12+2 | piercing | |
Two-handed, reload 1, misfire 2 | |||||
Dagger | +4 | DEX | 1d4+2 | piercing | |
Finesse, light, ranged, thrown |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
http://dnd5e.wikidot.com/rogue
Level | XP | Proficiency Bonus | Sneak Attack | Abilities |
---|---|---|---|---|
1 | 0 | +2 | 1d6 | Expertise, Sneak Attack, Thieves' Cant |
2 | 300 | +2 | 1d6 | Cunning Action |
3 | 900 | +2 | 2d6 | Roguish Archetype |
4 | 2,700 | +2 | 2d6 | Ability Score Improvement |
5 | 6,500 | +3 | 3d6 | Uncanny Dodge |
6 | 14,000 | +3 | 3d6 | Evasion |
7 | 23,000 | +3 | 4d6 | |
8 | 34,000 | +3 | 4d6 | |
9 | 48,000 | +4 | 5d6 | |
10 | 64,000 | +4 | 5d6 | |
11 | 85,000 | +4 | 6d6 | Reliable Talent |
12 | 100,000 | +4 | 6d6 | |
13 | 120,000 | +5 | 7d6 | |
14 | 140,000 | +5 | 7d6 | Blindsense |
15 | 165,000 | +5 | 8d6 | Slippery Mind |
16 | 195,000 | +5 | 8d6 | |
17 | 225,000 | +6 | 9d6 | |
18 | 265,000 | +6 | 9d6 | Elusive |
19 | 305,000 | +6 | 10d6 | |
20 | 355,000 | +6 | 10d6 | Stroke of Luck |
Quick to notice details of your environment, you gain the following benefits:
• Increase your Intelligence or Wisdom score by 1, to a maximum of 20.
• If you can see a creature’s mouth while it is speaking a language you understand, you can interpret what it’s saying by reading its lips.
• You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores.
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Skills. You gain proficiency in one skill of your choice. Feat. You gain one feat of your choice.
Languages. Humans can understand Common and any language of their choice.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.