+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+4 | Strength | |
+8 | Dexterity | |
+2 | Constitution | |
+3 | Intelligence | |
+4 | Wisdom | |
+7 | Charisma |
+8 | Acrobatics | DEX | |
+4 | Animal Handling | WIS | |
+6 | Arcana | INT | |
+7 | Athletics | STR | |
+4 | Deception | CHA | |
+3 | History | INT | |
+4 | Insight | WIS | |
+4 | Intimidation | CHA | |
+3 | Investigation | INT | |
+6 | semblenc control | INT |
+4 | Medicine | WIS | |
+3 | Nature | INT | |
+4 | Perception | WIS | |
+4 | Performance | CHA | |
+4 | Persuasion | CHA | |
+3 | Religion | INT | |
+5 | Sleight of Hand | DEX | |
+11 | Stealth | DEX | |
+4 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
twin bat karma of light and dark | +8 | DEX | 2d6+5 | necrotic | |
scythe of the midnight reaper | +8 | DEX | 1d12+5 | slashing | |
Eclipsed bat karma fusion prototype | +5 | DEX | 2d10+5 | slashing | |
dual blade two attacks experimental after 3 rounds with this weapon it will explode dealing 3d10 shadow and light damage | |||||
dust tools | +6 | INT |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.