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Henrick the Humble

1 Level (NA/300 XP for level-up) After leaving the mobster Tony Two-Tone, I've been having to look over my shoulder with my ghost dog companion 2. I stay inside during the days and try to keep my night time outings to between 3 and 4 to not run into anyone. Tony is always searching for me since I know the way his organization works. 2 stays invisible throughout the day since he is a ghost and reports back to me about the daily news. We humbly scour the city trying to right the wrongs we caused by being in the mob. Background Human Race / Species / Heritage Chaotic-Good Alignment
Ranger
Level 1
Hit Dice: 1/1
1d10+3 Class 1

STR
14
+2
DEX
18
+4
CON
17
+3
INT
17
+3
WIS
16
+3
CHA
16
+3
13
Hit Points
+4
Initiative (DEX)
15
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
15
Passive Perception
Spellcasting ...
+5 Attack mod
WIS Ability
+3 Abi Mod
13 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+4 Strength
+6 Dexterity
+3 Constitution
+3 Intelligence
+3 Wisdom
+3 Charisma
saving throws
+4 Acrobatics DEX
+3 Animal Handling WIS
+3 Arcana INT
+2 Athletics STR
+3 Deception CHA
+3 History INT
+3 Insight WIS
+3 Intimidation CHA
+3 Investigation INT
skills
+3 Medicine WIS
+3 Nature INT
+5 Perception WIS
+3 Performance CHA
+3 Persuasion CHA
+3 Religion INT
+6 Sleight of Hand DEX
+6 Stealth DEX
+5 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Pepper Box(The Humble Heater) +6 DEX 1d10+4 Piercing
 range 80/320 (reload 6) (misfire 2) 250 gold pieces 16 silver sicles
Butterfly Knife +6 DEX 1d2+4 Piercing
 Finesse Light 10 gold pieces
Attacks

Spell Book

feat: Telekinetic '
You learn to move things with your mind. You gain the following benefits:

Increase your Intelligence score by 1, to a maximum of 20.
You learn the mage hand cantrip. You can cast it without verbal or somatic components, and you can make the spectral hand invisible.
As a bonus action, you can try to shove one creature you can see within 5 feet of the spectral hand created by your mage hand spell. When you do so, the target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + your Intelligence modifier) or be pushed 5 feet away from you.

Features & Traits
Dugeoneer: Includes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it. 24 bullets (1 gold=6 bullets)

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 150, Platinum: 0 Money
Common, Italian, elvish

Pr: Simple Weapons, martial weapons, firearms, light armor, medium armor, shields

Languages & Proficiencies
Sniper King, Tony, Mob affiliates, The sniper people

Bonds
draconic people i'll have disadvantage on any rolls against them

Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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[block: dwarves eleves and dwarves i get adv on wisdom survival checks to track them and int checks to recall info about them favored terrain: Fall- int or wisdom check =profficiancy bonus doubled While travling for an hour in forrest i get: difficult terrain doesnt slow us]
[block: when tracking you learn size number and how long ago they went through ]

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Level 0 Spells

Mage Hand

0-level (Cantrip) Conjuration

Casting Time: 1 action
Range/Area: 30ft
Components: V, S
Duration: 1 minute

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

The hand can’t attack, activate magic items, or carry more than 10 pounds.

Available for: Wizards

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Humble sir Humble.

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