+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+4 | Strength | |
+6 | Dexterity | |
+3 | Constitution | |
+3 | Intelligence | |
+3 | Wisdom | |
+3 | Charisma |
+4 | Acrobatics | DEX | |
+3 | Animal Handling | WIS | |
+3 | Arcana | INT | |
+2 | Athletics | STR | |
+3 | Deception | CHA | |
+3 | History | INT | |
+3 | Insight | WIS | |
+3 | Intimidation | CHA | |
+3 | Investigation | INT |
+3 | Medicine | WIS | |
+3 | Nature | INT | |
+5 | Perception | WIS | |
+3 | Performance | CHA | |
+3 | Persuasion | CHA | |
+3 | Religion | INT | |
+6 | Sleight of Hand | DEX | |
+6 | Stealth | DEX | |
+5 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Pepper Box(The Humble Heater) | +6 | DEX | 1d10+4 | Piercing | |
range 80/320 (reload 6) (misfire 2) 250 gold pieces 16 silver sicles | |||||
Butterfly Knife | +6 | DEX | 1d2+4 | Piercing | |
Finesse Light 10 gold pieces |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
0-level (Cantrip) Conjuration
A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.
You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
The hand can’t attack, activate magic items, or carry more than 10 pounds.
Statblocks for your Trinkets, businesses, building, castles, empires.