+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
-2 | Strength | |
+4 | Dexterity | |
+1 | Constitution | |
+6 | Intelligence | |
+12 | Wisdom | |
+4 | Charisma |
+2 | Acrobatics | DEX | |
+5 | Animal Handling | WIS | |
+2 | Arcana | INT | |
-1 | Athletics | STR | |
+1 | Deception | CHA | |
+2 | History | INT | |
+5 | Insight | WIS | |
+1 | Intimidation | CHA | |
+2 | Investigation | INT |
+3 | Medicine | WIS | |
+4 | Nature | INT | |
+3 | Perception | WIS | |
+1 | Performance | CHA | |
+3 | Persuasion | CHA | |
+2 | Religion | INT | |
+2 | Sleight of Hand | DEX | |
+2 | Stealth | DEX | |
+3 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Dagger | -1 | STR | 1d6-1 | p,s |
The statblocks of your Weapons, armor and other important/magical equipment
Weapon
Varies
Dueling Blade, One-Handed, Conceal, Finesse, Light, Thrown (20/60)Any blade about forearm length and smaller can be called a dagger, and there are as many styles of daggers as there are cultures in existence. Nearly all daggers are weapons of opportunity, but some devote their lives to the style. The master can make blindingly fast attacks even while they focus their attention elsewhere.
Type | Damage | Damage | Range |
---|---|---|---|
Simple Melee | 1d4 | Slashing | 20/60ft |
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Homebrew
0-level (Cantrip) Conjuration
Statblocks for your Trinkets, businesses, building, castles, empires.