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Rawl Fique

20 Level (0/355000 XP for level-up) Hermit Background Human Race / Species / Heritage Lawful Good Alignment
Monk
Level 20
Hit Dice: 20/20
1d8+2 Class 1

STR
10
+0
DEX
18
+4
CON
14
+2
INT
14
+2
WIS
20
+5
CHA
12
+1
105
Hit Points
+4
Initiative (DEX)
19
Armor Class (AC)
+6
Prof. Bonus
60
Speed (walk/run/fly)
15
Passive Perception
20 / 20
Ki
Spellcasting ...
+11 Attack mod
WIS Ability
+5 Abi Mod
19 Save DC
+12 Expertise Bonus
+6 Proficiency Bonus
+6 Strength
+10 Dexterity
+8 Constitution
+8 Intelligence
+11 Wisdom
+7 Charisma
saving throws
+4 Acrobatics DEX
+5 Animal Handling WIS
+2 Arcana INT
+6 Athletics STR
+1 Deception CHA
+2 History INT
+11 Insight WIS
+1 Intimidation CHA
+2 Investigation INT
skills
+11 Medicine WIS
+2 Nature INT
+5 Perception WIS
+1 Performance CHA
+1 Persuasion CHA
+8 Religion INT
+4 Sleight of Hand DEX
+4 Stealth DEX
+5 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Unarmed Strike +10 DEX 1d10+4 Bludgeoning
Brass Knuckles +10 DEX 1d10+4 Slashing
Dart +10 DEX 1d4+4
 range (20/60)
Attacks

Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Fist of Unbroken Air +11
 Notes:When you use the attack action on your turn you can spend 1 Ki point to cause tendrils of flameto stretch out from your fists and feet. Your reach with your unarmed strikes increases by 10 feet for that action, as well as the rest of the turn. A hit with such an attack deals fire damage instead of bludgeoning damage and if you spend 1 ki point when the attack hits, it also deals an extra 1d10 fire damage.

Level 3 Spells 2 slots

NAME AB CAST RNG DUR DMG CMP #
Fireball +11
 Notes:4 ki points
Gaseous Form +11
 Notes:4 Ki points. Must target self

Level 5 Spells 1 slots

NAME AB CAST RNG DUR DMG CMP #
Cone of Cold +11
 Notes:6 ki points
Martial Arts - When ettacking with unarmed strike or monk weapon you can make an unarmed strike as a bonus action
Ki - Regained after short or long rest, Dc 8+prof+wis
Unarmored movement - move across vertical surfaces and liquids without falling
Way of the four elements - Elemental attunement and elemental spells. No material components needed. You can spend 1 extra Ki point to raise a spell's level by 1. Maximum Ki points to expend on a single spell is 6.
Elemental Attunement - Use your action to cause one of the following
  • Create a harmless instantaneous sensory effect relates to air, earht, fire, or water

  • Instantaneously light or snuff out a candle, a torch, or a small campfire

  • Chill or warm up up to 1 pound of nonliving material for up to 1 hr

  • Cause earth, fire, water, or mist that can fit within a 1-foot cube to shape itself into a crude shape you designate for 1 minute

Elemental Spells found in spellbook.
Deflect missiles - reaction to deflect or catch ranged atk. damage taken is reduced by 1d10+dex+monk lvl. If dmg reduced to 0, you can catch the missile if it is small enough and spend 1 ki point to make a ranged atk with it. Make this atk with proficiency and it counts as a monk weapon.
Slow fall - reaction to reduce fall dmg by monk lvl times 5
Extra atk - you can attack twice instead of once when you take the atk action
Stunning strike - when another creature is hit with a melee attack you can spend 1 ki point to sttempt a stunning strike. If they fail a con saving throw they are stunned until the end of your next turn. DC 8 + prof + wis
Stillness of mind - Use action to end one effect that causes you to be charmed or frightened
Purity of body - immune to poison and disease
Tongue of sun and moon - You understand all languages and any creature that can understand a creature can understand you
Diamond soul - Spend 1 ki point to reroll a failed save and take the 2nd result
Timeless body - doesn't suffer from old age and can't be aged magically. No food or water needed
Empty body - Use your action to spend 4 ki points and become invisible for up to 1 minute. during this, you have resistance to all types of dmg except force dmg. Additionally, spend 8 ki points to cast astral projection without needing material components. You cannot take other creatures with you.
Perfect self - When you roll initiative with 0 ki points you regain 4 ki points

Features & Traits
Scroll case w/ notes of studies
Set of common clothes
Herbalism Kit
Explorer's Pack
10 Darts

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 5, Platinum: 0 Money
Common, Dwarvish, Naga
Herbalism Kit
Simple weapons, shortswords
Carpenter's tools
Brass knuckles

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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