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Hal Apenyo

1 Level (0/300 XP for level-up) Sage (Majik) Background Ogre Race / Species / Heritage Neutral Good Alignment
Ogre
Level 1
Hit Dice: 1/1
1d12+3 Class 1

STR
23
+6
DEX
14
+2
CON
16
+3
INT
6
-2
WIS
12
+1
CHA
16
+3
17
Hit Points
+6
Initiative (DEX)
10
Armor Class (AC)
+2
Prof. Bonus
30 walk
Speed (walk/run/fly)
11
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
+6 Strength
+2 Dexterity
+3 Constitution
-2 Intelligence
+1 Wisdom
+3 Charisma
saving throws
+2 Acrobatics DEX
+1 Animal Handling WIS
-2 Arcana INT
+6 Athletics STR
+3 Deception CHA
-2 History INT
+1 Insight WIS
+3 Intimidation CHA
-2 Investigation INT
skills
+1 Medicine WIS
-2 Nature INT
+1 Perception WIS
+3 Performance CHA
+3 Persuasion CHA
-2 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Frying Pan +6 STR 1d8+6 b
 two handed
unarmed +6 STR 1d4+6 b
 catch these hands
beeg sling +2 DEX 1d4+2 b
 Ammunition, big enough for random junk (range 30/120)
Attacks
cook’s utensils, a large leather bag holding a skelelton of a cat (his name is Mittens!) A LARGE frying pan (greatclub), large-sized sling and 4 big rocks, "wizard robes" (they're just a costume his mom made him for his entry to the college), backpack


Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 10, Platinum: 0 Money
Common, Goblin, Cook's Utensils

Languages & Proficiencies
ABSOLUTELY believes he can cast spells, as such he will name random actions or attacks "spells". Strangely Friendly, and believes himself to be human

Personality Traits
I shall become the strongest of mages!! (this sentence has been mostly fixed of grammar errors.)

Ideals
my pet cat is my best friend! (it's not alive.)

Bonds
thinks himeself to be a genius, he is not.

Flaws
Got into the college through sheer will, and cookies.

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

[block: Thick Skin 1st-level Ogre feature Weapons barely bruise you and arrows get stuck on your hard]
[block: scabby skin. Your flesh is accustomed to brutality and it serves you better than any armor. Your AC cannot go above 10. Any damage you take from a melee]
[block: or spell attack is reduced by 6 (to a minimum of 1) unless it is lightning]
[block: or it is a melee attack coming from a creature with the Incorporeal movement feature]
[block: like a ghost. This damage reduction increases by 1 every three levels as shown under the Damage Reduction column in the ogre class table.   Ogre Strength 1st-level Ogre feature Your Strength score maximum is 24]
[block: instead of 20. In addition]
[block: your current and maximum Strength score increases by 2 at level 5]
[block: and level 17. Your unarmed strikes deal 1d4 + your Strength modifier bludgeoning damage on a hit. You have advantage on Constitution checks and Constitution saving throws. ]

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Magpie1044.

Statblock Type

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