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Loran Teryl

3 Level (0/2700 XP for level-up) Feylost Background Changling Race / Species / Heritage Chaotic Good Alignment
Rouge Mastermind
Level 3
Hit Dice: 3/3
1d8+2 Class 1

STR
10
+0
DEX
16
+3
CON
14
+2
INT
11
+0
WIS
10
+0
CHA
14
+2
24
Hit Points
+3
Initiative (DEX)
14
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
12
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
+0 Strength
+5 Dexterity
+2 Constitution
+0 Intelligence
+0 Wisdom
+2 Charisma
saving throws
+3 Acrobatics DEX
+0 Animal Handling WIS
+0 Arcana INT
+0 Athletics STR
+6 Deception CHA
+0 History INT
+2 Insight WIS
+2 Intimidation CHA
+4 Investigation INT
+7 Thieves Tools DEX
skills
+0 Medicine WIS
+0 Nature INT
+2 Perception WIS
+2 Performance CHA
+2 Persuasion CHA
+0 Religion INT
+5 Sleight of Hand DEX
+5 Stealth DEX
+2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Rapier +5 DEX 1d8+3 Piercing
 Finesse, Light
Shortbow +5 DEX 1d6+3 Piercing
 Finesse, Light, Range 80/320
Dagger +5 DEX 1d4+3 Slashing
 Finesse, Light, Conceal, Thrown Range (20/60)
Dagger +5 DEX 1d4+3 Slashing
 Finesse, Light, Conceal, Thrown Range (20/60)
Attacks
Race Traits:
Shapechanger: Verändere dein Aussehen und Stimme als Action,
um eine bestimmte Person darzustellen muss man sie gesehen haben.
Fey (aka kein humanoid)
Darkvision 30ft
fey Ancestry: Advantage gegen Charms, can't be put to sleep via magic

Rouge Mastermind Traits:
disguise kit, the forgery kit, dice gaming set Proficiencies
at 3rd level, you can use the Help action as a bonus action.
Additionally, when you use the Help action to aid an ally in attacking a creature, the target of that attack can be within 30 feet of you, rather than 5 feet of you, if the target can see or hear you.

mimic the speech patterns and accent of a creature that you hear speak for at least 1 minute, enabling you to pass yourself off as a native speaker of a particular land, provided that you know the language.

as a bonus action, you give yourself an advantage on your next attack roll on the current turn. You can use this bonus action only if you haven't moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.

Features & Traits

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Languages:
Common
Elven
Gnome
Goblin
Sylvan
Thieves Cant

Proficiencies:
disguise kit, forgery kit, dice gaming set, thieves tools, flute

Languages & Proficiencies
He thinks anyone who's nice to him is hiding evil intent.

Personality Traits
be selfish enough to survive, kind enough to give

Ideals
Friends over Family

Bonds
Everchanging appearances make it easy to slip away, and common people see changlings as untrustworthy, which makes friendships and trust hard to come by.

Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

Rapier

Weapon

Varies

Dueling Blade, One-Handed, Finesse, Light, Puncture

A 3ft-4ft, thin, tapered sword with a wide guard and extra weight in the handle for maximum control with the tip. Rapiers are prized as the pinnacle of finesse, and the ideal duelist weapon among fencers and warriors alike. Masters with this blade are truly the masters of the duel with unmatched reach, accuracy, deflection and parrying capability.

Type Damage Damage Range
Martial Melee 1d8 Piercing


Shortbow

Weapon

Varies

Two-Handed

A simple bow about 3ft in length, more suited to close combat, as its smaller size lends itself to agile movement and quick targeting on either side of the body. Masters with the shortbow can make snap shots as quickly as any swordsman reacts to an opening.

Type Damage Damage Range
Simple Ranged 1d6 Piercing 80/320


Dagger

Weapon

Varies

Dueling Blade, One-Handed, Conceal, Finesse, Light, Thrown (20/60)

Any blade about forearm length and smaller can be called a dagger, and there are as many styles of daggers as there are cultures in existence. Nearly all daggers are weapons of opportunity, but some devote their lives to the style. The master can make blindingly fast attacks even while they focus their attention elsewhere.

Type Damage Damage Range
Simple Melee 1d4 Slashing 20/60ft


[block: ]

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

E:RftLW

Changeling

ability score increase: +2 Charisma, +1 in any other stat.
age: Up to 80 years of age.
Size: Medium
speed: 30 ft.
Languages: Common
race features:
Shapechanger. As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight, but not so much that your size changes. You can make yourself appear as a member of another race, though none of your game statistics change. You can't duplicate the appearance of a creature you've never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment aren't changed by this trait. You stay in the new form until you use an action to revert to your true form or until you die.
Changeling Instincts. You gain proficiency with two of the following skills of your choice: Deception, Insight, Intimidation, and Persuasion.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.

[block: Old Key. A shard of obsidian that always feels warm to the touch. a vail of dragon blood. flute]

Created by

AJ_T_Rex.

Statblock Type

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