Remove these ads. Join the Worldbuilders Guild

Ha'Kari Wickerbottom

4 Level (0/6500 XP for level-up) Fisher Background Super-Human Race / Species / Heritage True Neutral Alignment
Swift
Level 4
Hit Dice: 4/4
1d6+2 Class 1

STR
12
+1
DEX
16
+3
CON
14
+2
INT
8
-1
WIS
10
+0
CHA
12
+1
34
Hit Points
+3
Initiative (DEX)
17
Armor Class (AC)
+2
Prof. Bonus
35ft/15s
Speed (walk/run/fly)
12
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
+1 Strength
+5 Dexterity
+2 Constitution
+1 Intelligence
+0 Wisdom
+1 Charisma
saving throws
+5 Acrobatics DEX
+0 Animal Handling WIS
-1 Arcana INT
+1 Athletics STR
+1 Deception CHA
+1 History INT
+0 Insight WIS
+3 Intimidation CHA
-1 Investigation INT
+4 Cooking utensil DEX
skills
+0 Medicine WIS
-1 Nature INT
+2 Perception WIS
+1 Performance CHA
+1 Persuasion CHA
-1 Religion INT
+3 Sleight of Hand DEX
+5 Stealth DEX
+2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Daggers +5 DEX 1d4+3 Piercing
 Finesse, light, thrown (20/60)
Ungraded Shortsword +5 DEX 1d6+3 Piercing
 Finesse, Light
Ungraded Rapier +5 DEX 1d8+3 Piercing
 Finesse
Attacks
Agile
At 1st level, you gain proficiency in a Dexterity based skill, and if you already have proficiency in it, you can double your proficiency bonus. In addition, you can add half your proficiency bonus, rounded down, to any Dexterity based ability check you make that doesn't already include your proficiency bonus.
Quick Strike
Beginning at 1st level, if you move at least 15 ft. straight toward a target and then hit it with a finesse weapon on the same turn, the target takes 1 extra damage from your attacks.
Quick Strike may not activate more than once from any attack you make.
Unarmored Defense
Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 13 + your Dexterity modifier + your Charisma modifier.
Tough
Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.
Fisher Tale
You can tell a compelling tale, whether tall or true, to impress and entertain others. Once a day, you can tell your story to willing listeners
Cunning Action
Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can use your bonus action to take the Dash, Disengage, Help, or Use an Object action.
Purposeful Stride
Also at 2nd level, your willpower puts a bounce in your step. Your walking speed increases by a number of feet equal to 5ft and you can use your Dexterity modifier, instead of Strength, to calculate your jumping distances.
Speedy Learner
Beginning at 3rd level, your speed has allowed you to learn things quicker than most. You learn a language of your choice and you gain proficiency in an artisan's tool of your choice.
Battle Ready
At 3rd level, when you enter combat your body instantly responds to your battle urges releasing a heavy dose of adrenaline into your system. After rolling your Initiative roll, you gain temporary hit points equal to your Swift level.
Defensive duelist
When you are wielding a finesse weapon with which you are proficient and another creature hits you with a melee attack, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially causing the attack to miss you.

Features & Traits
Leather Armor, x2 Daggers, Explorers pack, Cooking Utensil, Fishing Tackle, Net, Traverlers clothes, Pouch, 1x Ungraded shortsword, 1x Ungraded Rapier, B5,950,000

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: , Platinum: 0 Money
Armor: Light
Weapons: Simple Weapons, Martial Weapons
Tools: Cooking Utensil

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

TheDmJae.

Statblock Type

Character Sheet (latest)

Link/Embed