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Delia Temen

3 Level (0/2700 XP for level-up) Eiloheim: Stars Background Nephilim Race / Species / Heritage Alignment
Bard
Level 3
Hit Dice: 3/3
1d8+1 Class 1

STR
10
+0
DEX
16
+3
CON
12
+1
INT
12
+1
WIS
11
+0
CHA
18
+4
37
Hit Points
+3
Initiative (DEX)
10
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
10
Passive Perception
Spellcasting ...
+6 Attack mod
CHA Ability
+4 Abi Mod
14 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+0 Strength
+5 Dexterity
+3 Constitution
+1 Intelligence
+0 Wisdom
+6 Charisma
saving throws
+3 Acrobatics DEX
+0 Animal Handling WIS
+1 Arcana INT
+2 Athletics STR
+4 Deception CHA
+1 History INT
+2 Insight WIS
+4 Intimidation CHA
+1 Investigation INT
skills
+0 Medicine WIS
+1 Nature INT
+0 Perception WIS
+8 Performance CHA
+8 Persuasion CHA
+3 Religion INT
+3 Sleight of Hand DEX
+3 Stealth DEX
+0 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks

Spell Book

Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Healing Kiss
A creature you kiss as a bonus action regains a number of hit points equal to 1d8 + your Level + your Charisma modifier and has advantage on their next attack roll, ability check or saving throw for the next minute. This has no effect on undead or constructs. You may use this trait once, regaining use after completing a long rest.

Newfound Faith
You are proficient in either the Religion or the Insight skill.

Fiendish Origin
You are resistant to fire damage.

Jack of All Trades
Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.

Song of Rest

Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.

The extra Hit Points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.


Eiloheim Stars
------------
Oceanic Stars

Leader: Sif Valentine, Constellation Matron
Ambassador: WIP(Aka Looking for one)
General: WIP(Aka Looking for one)
------------
Origin: +1 Feat (RESILIENT: +1 to con and prof in con saves)

Skills: Choose Two from Arcana, History, Insight, Investigation, Medicine, and Religion.

-------------------------
Sif beatiful Valentine, the true songstress or, seamstress of Eilohiem I would say. Fashion Advisor of the king The Heart of the mountains you can say as without the Stars night would just be boring dark Void. Sifey was one of the architects old students now master of those crafts in making life more and even the darkness she can make it shine gorgeously than any other. Her faction is based on making the world more brighter and colorful that things won't be so boring and dull in life that destruction is just disgusting havoc that their novas consumes them in a borealis lights. If there's a show, museum, or concert they're most definitely there either hosting or starting the show for Eiloheim. Just need to becareful with them as they tend to be... show offs.
-----------

Faction Loyalty LV 1
Model your own Brand
While wearing clothes you make, you gain 10 AC + Dex Mod + Cha Mod (Considered Unarmored Defense).

.—----------
Faction Loyalty LV 2

Rolling Shine
Whenever you would roll a dice for healing or force a spell dc from a class feature, spell, Faction Feature, or magic item ; you may as a bonus action arc your magic from the target to a different creature of your choice that you can see within 10 feet of it then continue the arc to another creature within 10 feet of that one; to a max of your proficiency modifier. Creatures affected by this Arc take additional healing or Radiant Damage up to your proficiency mod and can't be targeted by shine again. This can be used twice per long rest.

Must be a single target ability or spell.

Faction Loyalty LV 3
Strut your Constellar Ego
After much practice for showing off your art and style, you focus on toning every single aspect of beauty. Any class features or checks that require a feat of strength(Athletics), or requires using your Strength modifier to use a feature (like Rage or reckless attack) can also be used with your Dexterity or Charisma modifier. There is no such thing as brute strength if you can look fabulous doing it.


Sparkles
Additionally, whenever you succeed a saving throw, you may heal an ally within 30 feet 1d10 + your Charisma and Dexterity modifier. Once per long Rest.


Idol Form
Starting at 3rd level
As a bonus action, you may spend a bardic dice. Your body is wreathed in sparkles and your weapons and clothes change to embody your true, cuter idol form. While in this form, when you take an attack action, you may subsitute one of y our attacks with a moon beam (make a ranged spell attack on a creature within 60ft using Charisma mod - dmg is 2d6+CHA mod + regular weapon dmg)
The form lasts 1 minute.
AC changes from DEX+8 to DEX+CHA+12

At level 6, you get extra attack
You have 30ft fly speed
Bonus action: Inspirational performance
Pick up to X allies (up to prof mod) you can see up to 30 feet. You project beams of healing light, magically mending their wounds. Target regains 1d6+CHA
Channeling the Cosmos: Using the power of love, friendship, and incredible violence: All your attacks deal an additional 1d6 radiant damage whenever you expend a bardic die while in your transformed state; all of your healing gains an additional 1d6 healing.

At level 10, you can fire two moon beams with one bardic

At level 14, you fully embrace the cosmic entity that resides in you, emboldening those around you. When you enter the transformation, all allies within 30ft gain temp hitpoints = to CHA mod & have advantage on their first ability/save/attack roll.
All enemies must succeed a WIS save based off your spell DC or their movement speed will be set to 0 for the turn.

Features & Traits
Alacrity
(Shortbow)
Attunement
Use CHA for attack (if you already have CHA, you get a bardic)
DMG: 1d6
========
Electric drumsticks
1d6 radiant or 2d6 lightning (120ftrange)
the attack is based off of CHA
Shiftweave shirt
========
Sniper Rifle - 2d12 dmg
========
Call-A-Flower
This spongey "flower" can be thrown to deliver a message of up to 25 words (as though the sending spell) to whomever it hits. Once thrown, the "flower" returns to its users hand after a hit or miss. A creature that is aware of you can choose to catch the "flower" when it is thrown as a reaction to your attack.

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 745, Platinum: 0 Money
CANTRIPS
Blade Ward
Thunderclap

LV 1
Bane
Color Spray
Comprehend Languages
Dissonant Whispers
Identify

LV 2
Pyrotechnics

LV4
Find Greater Steed
Spellcasting
LANGUAGES
Abyssal
Common

PROFICIENCIES
Armor: Light armor

Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords

Tools: Drums, Guitar, Piano

Saving Throws: Dexterity, Charisma

Skills: Choose any three

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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