+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
-1 | Strength | |
+3 | Dexterity | |
+4 | Constitution | |
+3 | Intelligence | |
+8 | Wisdom | |
-1 | Charisma |
+3 | Acrobatics | DEX | |
+5 | Animal Handling | WIS | |
+3 | Arcana | INT | |
-1 | Athletics | STR | |
-1 | Deception | CHA | |
+6 | History | INT | |
+5 | Insight | WIS | |
-1 | Intimidation | CHA | |
+3 | Investigation | INT |
+5 | Medicine | WIS | |
+3 | Nature | INT | |
+11 | Perception | WIS | |
-1 | Performance | CHA | |
-1 | Persuasion | CHA | |
+6 | Religion | INT | |
+3 | Sleight of Hand | DEX | |
+3 | Stealth | DEX | |
+5 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Daggers (2) | +3 | DEX | 1d4+3 | piercing | |
finesse, light, ranged (20/60), thrown |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
XGtE
0-level (Cantrip) Evocation
PHB, page 282
0-level (Cantrip) Transmutation
PHB, page 248
0-level (Cantrip) Divination
PHB
0-level (Cantrip) Necromancy
1-level Evocation
A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
When you cast this spell using a spell slot of 2nd level or higher, the Healing increases by 1d4 for each slot level above 1st.
PHB: P. 219
1-level Enchantment
2-level Evocation
Up to six creatures of your choice that you can see within range each regain hit points equal to 2d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d8 for each slot level above 2nd.
3-level Necromancy
You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. The corpse must still have a mouth and can’t be undead. The spell fails if the corpse was the target of this spell within the last 10 days.
Until the spell ends, you can ask the corpse up to five questions. The corpse knows only what it knew in life, including the languages it knew. Answers are usually brief, cryptic, or repetitive, and the corpse is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy. This spell doesn’t return the creature’s soul to its body, only its animating spirit. Thus, the corpse can’t learn new information, doesn’t comprehend anything that has happened since it died, and can’t speculate about future events.
3-level Conjuration
You touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This spell can’t return to life a creature that has died of old age, nor can it restore any missing body parts.
Statblocks for your Trinkets, businesses, building, castles, empires.