+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
-1 | Strength | |
+5 | Dexterity | |
+2 | Constitution | |
+5 | Intelligence | |
+1 | Wisdom | |
+1 | Charisma |
+3 | Acrobatics | DEX | |
+1 | Animal Handling | WIS | |
+3 | Arcana | INT | |
-1 | Athletics | STR | |
+3 | Deception | CHA | |
+3 | History | INT | |
+3 | Insight | WIS | |
+3 | Intimidation | CHA | |
+3 | Investigation | INT |
+1 | Medicine | WIS | |
+3 | Nature | INT | |
+3 | Perception | WIS | |
+1 | Performance | CHA | |
+3 | Persuasion | CHA | |
+3 | Religion | INT | |
+5 | Sleight of Hand | DEX | |
+7 | Stealth | DEX | |
+1 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Short sword | +8 | DEX | 1d6+3 | Piercing | |
Finesse, Light | |||||
Short sword | +8 | DEX | 1d6+3 | Piercing | |
Finesse, Light | |||||
Dagger | +8 | DEX | 1d4+3 | Piercing | |
Finesse, Light, Thrown (Range 20-60) | |||||
Dagger | +8 | DEX | 1d4+3 | Piercing | |
Finesse, Light, Thrown (Range 20-60) |
The statblocks of your Weapons, armor and other important/magical equipment
DnD 5e PHB
Weapon
Common
Finesse, light
Type | Damage | Damage | Range |
---|---|---|---|
Martial Melee | 1d6 | Piercing | 5 ft |
Cost: 10gp
Weight: 2 lb
DnD 5e PHB
Weapon
Common
Finesse, light
Type | Damage | Damage | Range |
---|---|---|---|
Martial Melee | 1d6 | Piercing | 5 ft |
Cost: 10gp
Weight: 2 lb
DnD 5e PHB
Weapon
Common
Finesse, light, thrown
Type | Damage | Damage | Range |
---|---|---|---|
Simple Melee | 1d4 | Piercing | 20/60 ft |
Cost: 2gp
Weight: 1 lb
DnD 5e PHB
Weapon
Common
Finesse, light, thrown
Type | Damage | Damage | Range |
---|---|---|---|
Simple Melee | 1d4 | Piercing | 20/60 ft |
Cost: 2gp
Weight: 1 lb
DnD 5e PHB
Armor (Light)
Common
Type | AC | STR Req. | Stealth Dis. |
---|---|---|---|
Light | 12 + Dex modifier | No |
Cost: 45gp
Weight: 13 lb
The statblocks of your class features
Dungeons & Dragons 5e Player's Handbook, Tasha's Cauldron of Everything
Rogue Level | Cantrips Known | Spells Known | 1st Level Slots | 2nd Level Slots | 3rd Level Slots | 4th Level Slots |
---|---|---|---|---|---|---|
3rd | 3 | 3 | 2 | - | - | - |
4th | 3 | 4 | 3 | - | - | - |
5th | 3 | 4 | 3 | - | - | - |
6th | 3 | 4 | 3 | - | - | - |
7th | 3 | 5 | 4 | 2 | - | - |
8th | 3 | 6 | 4 | 2 | - | - |
9th | 3 | 6 | 4 | 2 | - | - |
10th | 4 | 7 | 4 | 3 | - | - |
11th | 4 | 8 | 4 | 3 | - | - |
12th | 4 | 8 | 4 | 3 | - | - |
13th | 4 | 9 | 4 | 3 | 2 | - |
14th | 4 | 10 | 4 | 3 | 2 | - |
15th | 4 | 10 | 4 | 3 | 2 | - |
16th | 4 | 11 | 4 | 3 | 3 | - |
17th | 4 | 11 | 4 | 3 | 3 | - |
18th | 4 | 11 | 4 | 3 | 3 | - |
19th | 4 | 12 | 4 | 3 | 3 | 1 |
20th | 4 | 13 | 4 | 3 | 3 | 1 |
Level | Proficiency Bonus | Sneak Attack | Features |
---|---|---|---|
1st | +2 | 1d6 | Expertise, Sneak Attack, Thieves' Cant |
2nd | +2 | 1d6 | Cunning Action |
3rd | +2 | 2d6 | Spellcasting, Mage Hand Legerdemain, Steady Aim (Optional) |
4th | +2 | 2d6 | Ability Score Improvement |
5th | +3 | 3d6 | Uncanny Dodge |
6th | +3 | 3d6 | Expertise |
7th | +3 | 4d6 | Evasion |
8th | +3 | 4d6 | Ability Score Improvement |
9th | +4 | 5d6 | Magical Ambush |
10th | +4 | 5d6 | Ability Score Improvement |
11th | +4 | 6d6 | Reliable Talent |
12th | +4 | 6d6 | Ability Score Improvement |
13th | +5 | 7d6 | Versatile Trickster |
14th | +5 | 7d6 | Blindsense |
15th | +5 | 8d6 | Slippery Mind |
16th | +5 | 8d6 | Ability Score Improvement |
17th | +6 | 9d6 | Spell Thief |
18th | +6 | 9d6 | Elusive |
19th | +6 | 10d6 | Ability Score Improvement |
20th | +6 | 10d6 | Stroke of Luck |
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Distant kin of giant owls from the Feywild, owlin come in many shapes and sizes, from petite and fluffy to wide-winged and majestic. Owlin have arms and legs like other Humanoids, as well as wings that extend from their back and shoulders.
Like owls, owlin are graced with feathers that make no sound when they move or fly, making it easy for them to sneak up on you in the library.
Your owlin character might be nocturnal. Or perhaps your character is simply prone to rise later, embodying the common nickname of night owl.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
0-level (Cantrip) Evocation
XGE, page 164
0-level (Cantrip) Transmutation
Player's Handbook 5E (WoC)
0-level (Cantrip) Conjuration
PHB p233
1-level Illusion
1-level Illusion
You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube. The image appears at a spot within range and lasts for the duration. The image is purely visual; it isn’t accompanied by sound, smell, or other sensory effects.
You can use your action to cause the image to move to any spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking.
Physical interaction with the image reveals it to be an illusion because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image.
1-level Enchantment
Statblocks for your Trinkets, businesses, building, castles, empires.