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Bright Flower

4 Level (0/6500 XP for level-up) Far Traveller Background Sprite Race / Species / Heritage Chaotic Good Alignment
monk
Level 4
Hit Dice: 4/4
1d8+1 Class 1

STR
5
-3
DEX
18
+4
CON
13
+1
INT
15
+2
WIS
16
+3
CHA
13
+1
26
Hit Points
+7
Initiative (DEX)
17
Armor Class (AC)
+2
Prof. Bonus
30/40 (40/50)
Speed (walk/run/fly)
15
Passive Perception
4 / 4
Ki
+4 Expertise Bonus
+2 Proficiency Bonus
-3 Strength
+6 Dexterity
+1 Constitution
+2 Intelligence
+5 Wisdom
+3 Charisma
saving throws
+12 Acrobatics DEX
+3 Animal Handling WIS
+2 Arcana INT
-2 Athletics STR
+1 Deception CHA
+2 History INT
+8 Insight WIS
+1 Intimidation CHA
+2 Investigation INT
skills
+3 Medicine WIS
+2 Nature INT
+7 Perception WIS
+1 Performance CHA
+1 Persuasion CHA
+2 Religion INT
+4 Sleight of Hand DEX
+10 Stealth DEX
+3 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
longsword +8 DEX 1+4 slashing
 Finesse, light, martial
shortbow +12 DEX 1+4 piercing
 Finesse, light, martial, fired (80/320), poison (sleep)
unarmed strike +10 DEX 1d4+4 bludgeoning
 Finesse, light, martial (avg 4.5)
Quarterstaff +10 DEX 1d6+4 bludgeoning
 Finesse, light, martial (avg 5.5)
Quarterstaff (2 handed) +10 DEX 1d8+4 bludgeoning
 Finesse, light, martial, thrown (20/60) (avg 6.5)
Spear +10 DEX 1d6+4 piercing
 Finesse, light, martial, thrown (20/60) (avg 5.5)
Spear (2 handed) +10 DEX 1d8+4 piercing
 Finesse, light, martial (avg 6.5)
Attacks
Far Traveller
Skill Proficiencies: Insight, Perception

Tool Proficiencies: Any one musical instrument or gaming set of your choice, likely something native to your homeland

Languages: Any one of your choice

Equipment: One set of traveler's clothes, any one musical instrument or gaming set you are proficient with, poorly wrought maps from your homeland that depict where you are in Faerûn, a small piece of jewelry worth 10 gp in the style of your homeland's craftsmanship, and a pouch containing 5 gp

Feature: All Eyes on You
Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland.

You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people.

Features & Traits
Oakley
Longsword
Shortbow
Spear (quarterstaff with a point on the end)

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 17, Platinum: 0 Money
Languages: Common, Draconish, Elvish, Sylvan

Proficiencies: (Skills)
Acrobatics (6) (DEX)
Insight (4) (WIS)
Intimidation (3) (CHA)
Perception (4) (WIS)
Stealth (6) (DEX+Sprite)

Languages & Proficiencies
I have a strong code of honor that others don't comprehend.

Personality Traits
Suspicious. I must be careful, for I have no way of telling friend from foe here.

Ideals
My freedom is my most precious possession. I'll never let anyone take it from me.

Bonds
I don't take kindly to some of the actions and motivations of the people of this land, because these folks are different from me.

Flaws
Unarmored Defense
Martial Arts
Invisibility
Heartsight
Longsword +2 dmg 1
Shortbow +6 to hit dmg 1 poison (sleep)
Martial Arts
Ki
Deflect Missiles
Way of the Ascendant Dragon
Draconic Disciple
3rd-level Way of the Ascendant Dragon feature

You can channel draconic power to magnify your presence and imbue your unarmed strikes with the essence of a dragon's breath. You gain the following benefits:

Draconic Presence. If you fail a Charisma (Intimidation) or Charisma (Persuasion) check, you can use your reaction to reroll the check, as you tap into the mighty presence of dragons. Once this feature turns a failure into a success, you can't use it again until you finish a long rest.

Draconic Strike. When you damage a target with an unarmed strike, you can change the damage type to acid, cold, fire, lightning, or poison.

Tongue of Dragons. You learn to speak, read, and write Draconic or one other language of your choice.

Breath of the Dragon
3rd-level Way of the Ascendant Dragon feature

You can channel destructive waves of energy, like those created by the dragons you emulate. When you take the Attack action on your turn, you can replace one of the attacks with an exhalation of draconic energy in either a 20-foot cone or a 30-foot line that is 5 feet wide (your choice). Choose a damage type: acid, cold, fire, lightning, or poison. Each creature in that area must make a Dexterity saving throw against your ki save DC, taking damage of the chosen type equal to two rolls of your Martial Arts die on a failed save, or half as much damage on a successful one.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. While you have no uses available, you can spend 2 ki points to use this feature again.

Ability Score Improvement

When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Slow Fall
Beginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
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