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Madhu

1 Level (0/300 XP for level-up) Background half-tabaxi, half-dwarf Race / Species / Heritage Alignment
ranger
Level 1
Hit Dice: 1/1
1d10+0 Class 1

STR
16
+3
DEX
13
+1
CON
11
+0
INT
12
+1
WIS
15
+2
CHA
8
-1
12
Hit Points
+1
Initiative (DEX)
12
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
12
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
+5 Strength
+3 Dexterity
+0 Constitution
+1 Intelligence
+2 Wisdom
-1 Charisma
saving throws
+3 Acrobatics DEX
+4 Animal Handling WIS
+1 Arcana INT
+5 Athletics STR
-1 Deception CHA
+1 History INT
+4 Insight WIS
-1 Intimidation CHA
+1 Investigation INT
skills
+2 Medicine WIS
+1 Nature INT
+2 Perception WIS
-1 Performance CHA
-1 Persuasion CHA
+1 Religion INT
+1 Sleight of Hand DEX
+3 Stealth DEX
+4 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
shortbow +3 DEX d6+1 piercing
warhammer +5 STR d8+3
Attacks
Dwarven Toughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level, due in large part to the long history of difficult labor required to survive underground for generations.

Cat’s Grace. Cat folk have an uncanny ability to land on their feet from birth. You have proficiency in the Acrobatics skill.

Ambush Hunter. Those who are raised as cat folk learn hunting techniques that rely on stealth and surprise. You have proficiency in the Stealth skill.

Features & Traits

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Common, tabaxi

proficient in beekeeping and animal handling

Languages & Proficiencies
Self-assured. Cat folk society values knowing one’s own mind, rendering its members peculiarly resistant to having their minds changed. You have advantage on saving throws against being charmed.

I had a few close friends and lived an ordinary childhood.
I became an acolyte of the monastery because my family was unable to care for me, and my community was uninterested due to the scandal of cross-species romance (aunt/cousin is a nun)
I made friends with an adventurer (coldweather ranger in Mrassa). Later on we fell out, which I regret but feel was inevitable.

Personality Traits


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
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Created by

perrin ellis.

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