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Bugbear Fighter

1 Level (0/300 XP for level-up) Background Bugbear MoM Race / Species / Heritage LN Alignment
Fighter
Level 1
Hit Dice: 1/1
1d10+1 Class 1

STR
10
+0
DEX
16
+3
CON
12
+1
INT
13
+1
WIS
14
+2
CHA
12
+1
11
Hit Points
+3
Initiative (DEX)
10
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
14
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
+2 Strength
+3 Dexterity
+3 Constitution
+1 Intelligence
+2 Wisdom
+1 Charisma
saving throws
+3 Acrobatics DEX
+2 Animal Handling WIS
+1 Arcana INT
+2 Athletics STR
+1 Deception CHA
+3 History INT
+4 Insight WIS
+1 Intimidation CHA
+1 Investigation INT
skills
+2 Medicine WIS
+1 Nature INT
+4 Perception WIS
+1 Performance CHA
+1 Persuasion CHA
+1 Religion INT
+3 Sleight of Hand DEX
+5 Stealth DEX
+2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Longbow +5 DEX 1d8+3 Pierce
Light crossbow +5 DEX 1d8+3 Pierce
Scimitar +5 DEX 1d6+3 Slash
 Finesse
Scimitar +5 DEX 1d6-3+3 Slash
 Off-hand
Attacks
City Watch
Watcher's Eye
Your experience in enforcing the law, and dealing with lawbreakers, gives you a feel for local laws and criminals. You can easily find the local outpost of the watch or a similar organization, and just as easily pick out the dens of criminal activity in a community, although you're more likely to be welcome in the former locations rather than the latter.

Bugbear
Ability Score Increase. When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20. +2 DEX, +1
Creature Type. You are a Humanoid. You are also considered a goblinoid for any prerequisite or effect that requires you to be a goblinoid.
Size. Your size is Medium.
Speed. Your walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Fey Ancestry. You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Long-Limbed. When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Sneaky. You are proficient in the Stealth skill. In addition, without squeezing, you can move through and stop in a space large enough for a Small creature.
Surprise Attack. If you hit a creature with an attack roll, the creature takes an extra 2d6 damage if it hasn’t taken a turn yet in the current combat.
Languages. Your character can speak, read, and write Common and one other language.

Fighter
Fighting Style
You adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.
Archery (PHB). You gain a +2 bonus to attack rolls you make with ranged weapons.

Second Wind
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.
Once you use this feature, you must finish a short or long rest before you can use it again.

Features & Traits
City Watch
a uniform in the style of your unit and indicative of your rank
a horn with which to summon help
a set of manacles
a pouch

Fighter
leather armor
a longbow and 20 arrows
two scimitars
a light crossbow and 20 bolts
(a) a dungeoneer's pack or (b) an explorer's pack

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 10, Platinum: 0 Money
Armor: All armor, shields
Weapons: Simple, Martial
Languages: Common, Kara-Tur

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
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