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Aurel Steelmoulder

8 Level (0/48000 XP for level-up) Background High elf Race / Species / Heritage Lawful Evil Alignment
Fighter, Battle Master
Level 5
Hit Dice: 5/5
1d8+7 Class 1
Barbarian, Bear
Level 3
Hit Dice: 3/3
1d+7 Class 2

STR
24
+7
DEX
22
+6
CON
24
+7
INT
18
+4
WIS
16
+3
CHA
16
+3
112
Hit Points
+6
Initiative (DEX)
25
Armor Class (AC)
+3
Prof. Bonus
40
Speed (walk/run/fly)
13
Passive Perception
Spellcasting ...
+7 Attack mod
INT Ability
+4 Abi Mod
15 Save DC
+6 Expertise Bonus
+3 Proficiency Bonus
+10 Strength
+6 Dexterity
+10 Constitution
+4 Intelligence
+3 Wisdom
+3 Charisma
saving throws
+12 Acrobatics DEX
+3 Animal Handling WIS
+4 Arcana INT
+13 Athletics STR
+3 Deception CHA
+7 History INT
+3 Insight WIS
+9 Intimidation CHA
+7 Investigation INT
skills
+3 Medicine WIS
+4 Nature INT
+9 Perception WIS
+3 Performance CHA
+3 Persuasion CHA
+4 Religion INT
+9 Sleight of Hand DEX
+12 Stealth DEX
+6 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks

Spell Book

Rage (2 times per long rest and +2 dmg) Resistance to all dmg but psychic dmg
Action surge 1
Extra attack 1
Second wind
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.

Duelist fighting style(+2 dmg on hit)
Maneuvers

Menacing attack
When you hit a creature with a weapon attack, you can expend one superiority die to attempt to frighten the target. You add the superiority die to the attack's damage roll, and the target must make a Wisdom saving throw. On a failed save, it is frightened of you until the end of your next turn.

Riposte
When a creature misses you with a melee attack, you can use your reaction and expend one superiority die to make a melee weapon attack against the creature. If you hit, you add the superiority die to the attack's damage roll.

Tripping Attack
When you hit a creature with a weapon attack, you can expend one superiority die to attempt to knock the target down. You add the superiority die to the attack's damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you knock the target prone.

Features & Traits
Rebellion(new)
Spellguard Shield
While holding this shield, you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you.
Boots of Haste
While you wear these boots, you can click your heels together to cast the Haste spell on yourself as a bonus action. You don't suffer from lethargy when the spell ends when cast using these boots. Once this property is used, it can't be used again until the next dawn.
Supreme potion of healing
10d10+20

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Feats
Mage Slayer
When a creature within 5 feet of you casts a spell, you can use your reaction to make a melee weapon attack against that creature.
When you damage a creature that is concentrating on a spell, that creature has disadvantage on the saving throw it makes to maintain its concentration.
You have advantage on saving throws against spells cast by creatures within 5 feet of you.

Mobile
Your speed increases by 10 feet.
When you use the Dash action, difficult terrain doesn't cost you extra movement on that turn.
When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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Created by

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