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Tree Organ

3 Level (0/2700 XP for level-up) Mercenary Background Dunmer Race / Species / Heritage Alignment
Rogue (Assassin)
Level 3
Hit Dice: 3/3
1d8+4 Class 1

STR
10
+0
DEX
12
+1
CON
18
+4
INT
12
+1
WIS
10
+0
CHA
8
-1
19
Hit Points
+1
Initiative (DEX)
10
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
10
Passive Perception
2d6 /
Sneak Attack
+4 Expertise Bonus
+2 Proficiency Bonus
+0 Strength
+1 Dexterity
+4 Constitution
+1 Intelligence
+0 Wisdom
-1 Charisma
saving throws
+5 Acrobatics DEX
+2 Animal Handling WIS
+1 Arcana INT
+0 Athletics STR
-1 Deception CHA
+1 History INT
+2 Insight WIS
+1 Intimidation CHA
+1 Investigation INT
skills
+0 Medicine WIS
+1 Nature INT
+0 Perception WIS
-1 Performance CHA
+1 Persuasion CHA
+1 Religion INT
+1 Sleight of Hand DEX
+5 Stealth DEX
+2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
rapier +6 DEX 1d8+1 piercing
 Finesse
shortbow x20 +6 DEX 1d8+1 piercing
 two handed, range (20/60)
Attacks
Race:
Ancestor Guardian: You resist Fire damage. As a reaction, you can also choose to take no fire damage if any hits you. You can use this trait the number of times equal to your Constitution modifier. (minimum of 1) You regain all expended uses of this at the end of a long rest. Both Ancestor traits have their uses in tandem.

Class:
Sneak Attack:
You know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.


Other:
Moonshadow: As an action, you can cast the spell Invisibility on yourself without expending a spell slot. Once you use this ability, you cannot use it again until after your next long rest.

Features & Traits
Weapons:

  • rapier

  • shortbow

  • daggers x2


Armour:

  • leather armour


other:


Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Languages:



  • Common (Tamrielic)

  • Dunmeri




Weapons & Armour:

  • All Simple weapons


Tools:

  • Cards



Other:

  • land vehicles



Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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