Armanov SVD-63 Marksman Rifle

Firearm

Common

Mods
  • Accessories
  • Barrel
  • Foregrip
  • Gas Piston
  • Magazine
  • Sight
  • Stock
  •   Magazine Size: 10 (each D12 counts as one shot)   Cartridge: Rifle   Special Maneuver
  • Aimed Shot - Fire one AP III shot (1d12) with a +6 bonus to hit as an attack before moving on your turn.
  • Called Shot - Designate a specific body part to hit as an attack and deal specific conditions to the target. You may use this maneuver once per short or long rest.

  • Torso: The target is dazed until the start of your next turn
    Arms: You impose disadvantage on all attacks made by the target until the start of your next turn
    Legs: You hamstring an opponent and reduce their movement by half until the start of your next turn     Special Properties
  • Armor Piercing II
  • Marksman Rifle - Bonus of +5 to hit at ranges greater than 90ft
  •   Loading: Uses a bonus action to fast reload (involves dropping the magazine to pick up later), requires a full action to reload   Jamming: On a critical failure, roll a 1D12, if it lands on a 1, the weapon is jammed and requires a bonus action (D&D5E) or an action point (PF2E) to clear the jam   Handling: 2-handed

    The SVD-63 is a classic Armanov design, and when it was first developed revolutionized marksman rifles at its time, but as time has gone on, and the weapons have worn down, the MOA and reliability has declined. Custom variants boast higher accuracy and better barrels, but the design has also largely remained unchanged. Why change what mostly works? Nicknamed 'The Dragoon' for its similarities to old mounted cavalry rifles, with its wooden furniture reminiscent of yesteryear. Many will find an SVD-63 with missing covers, heat shields, and furniture, often replaced with makeshift parts.

    Type Damage Damage Range
    Martial Ranged 2d12 (Burst), 1d12 (Single Shot) Piercing 270/540


    Weight: 10lbs


    Created by

    Vaskadar.

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