Remove these ads. Join the Worldbuilders Guild

FaraFeatherFoot

1 Level (0/300 XP for level-up) Sage Background Wood Elf Race / Species / Heritage Chaotic Good Alignment
Druid
Level 1
Hit Dice: 1/1
1d8+0 Class 1

STR
8
-1
DEX
16
+3
CON
10
+0
INT
12
+1
WIS
16
+3
CHA
13
+1
8
Hit Points
+3
Initiative (DEX)
14
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
15
Passive Perception
Spellcasting ...
+5 Attack mod
WIS Ability
+3 Abi Mod
13 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
-1 Strength
+3 Dexterity
+0 Constitution
+3 Intelligence
+5 Wisdom
+1 Charisma
saving throws
+3 Acrobatics DEX
+3 Animal Handling WIS
+3 Arcana INT
-1 Athletics STR
+1 Deception CHA
+3 History INT
+3 Insight WIS
+1 Intimidation CHA
+1 Investigation INT
skills
+5 Medicine WIS
+3 Nature INT
+5 Perception WIS
+1 Performance CHA
+1 Persuasion CHA
+1 Religion INT
+3 Sleight of Hand DEX
+3 Stealth DEX
+3 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Longsword +1 STR 1d8-1 Slashing
 Versatile
Longbow +1 STR 1d8-1 Piercing
 Ammunition, Heavy, Range, Two-Handed
Attacks

Spell Book

Amulet of Proof against Detection and Location, Bag of Holding, Boots of Elvenkind, Potion of Clairvoyance, Ring of Evasion, Ring of Mind Shielding, Ring of Regeneration, Ring of Spell Storing, Potion of Healing (Greater), Padded, Longsword, Longbow, Arrows

Equipment Copper: 0, Silver: 100, Electrum: 20, Gold: 164, Platinum: 5 Money
Common, Elvish, Druidic, Daelkyr, Deep Speech

Languages & Proficiencies
Knowledge. The path to power and self-improvement is through knowledge. (Neutral)

Ideals
Ive been searching my whole life for the answer to a certain question.

Bonds
Most people scream and run when they see a demon. I stop and take notes on its anatomy.

Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 0 Spells

Control Flames

0-level (Cantrip) Transmutation

Casting Time 1 action
Range 60 ft.
Duration Instantanious or 1 hour
Components S

You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways: • You instantaneously expand the flame 5 feet in one direction, provided that wood or other fuel is present in the new location.   • You instantaneously extinguish the flames within the cube.   • You double or halve the area of bright light and dim light cast by the flame, change its color, or both. The change lasts for 1 hour.   • You cause simple shapes—such as the vague form of a creature, an inanimate object, or a location—to appear within the flames and animate as you like. The shapes last for 1 hour.   If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

Class(es): Druid, Sorcerer, Wizard

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Hedbox.

Statblock Type

Character Sheet (latest)

Link/Embed