+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
-1 | Strength | |
+3 | Dexterity | |
+0 | Constitution | |
+3 | Intelligence | |
+5 | Wisdom | |
+1 | Charisma |
+3 | Acrobatics | DEX | |
+3 | Animal Handling | WIS | |
+3 | Arcana | INT | |
-1 | Athletics | STR | |
+1 | Deception | CHA | |
+3 | History | INT | |
+3 | Insight | WIS | |
+1 | Intimidation | CHA | |
+1 | Investigation | INT |
+5 | Medicine | WIS | |
+3 | Nature | INT | |
+5 | Perception | WIS | |
+1 | Performance | CHA | |
+1 | Persuasion | CHA | |
+1 | Religion | INT | |
+3 | Sleight of Hand | DEX | |
+3 | Stealth | DEX | |
+3 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Longsword | +1 | STR | 1d8-1 | Slashing | |
Versatile | |||||
Longbow | +1 | STR | 1d8-1 | Piercing | |
Ammunition, Heavy, Range, Two-Handed |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
0-level (Cantrip) Transmutation
You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways: • You instantaneously expand the flame 5 feet in one direction, provided that wood or other fuel is present in the new location. • You instantaneously extinguish the flames within the cube. • You double or halve the area of bright light and dim light cast by the flame, change its color, or both. The change lasts for 1 hour. • You cause simple shapes—such as the vague form of a creature, an inanimate object, or a location—to appear within the flames and animate as you like. The shapes last for 1 hour. If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
Statblocks for your Trinkets, businesses, building, castles, empires.