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Grimwordix

3 Level (0/2700 XP for level-up) Bastard Background Goblin Race / Species / Heritage Alignment
Bard
Level 3
Hit Dice: 3/3
1d8+3 Class 1

STR
12
+1
DEX
18
+4
CON
16
+3
INT
10
+0
WIS
9
-1
CHA
16
+3
16
Hit Points
+4
Initiative (DEX)
15
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
9
Passive Perception
3 / 3
Bardix Inspiration
1 / 1
Fury of the Small
+4 Expertise Bonus
+2 Proficiency Bonus
+1 Jack of all Trades
+1 Strength
+6 Dexterity
+3 Constitution
+0 Intelligence
-1 Wisdom
+5 Charisma
saving throws
+5 Acrobatics DEX
+0 Animal Handling WIS
+2 Arcana INT
+2 Athletics STR
+4 Deception CHA
+1 History INT
+0 Insight WIS
+5 Intimidation CHA
+1 Investigation INT
skills
+1 Medicine WIS
+1 Nature INT
+0 Perception WIS
+5 Performance CHA
+4 Persuasion CHA
+1 Religion INT
+5 Sleight of Hand DEX
+5 Stealth DEX
+0 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Yklwa +3 STR 1d8+1 Piercing
 thrown (range 10/30)
Dolch +6 DEX 1d4+4 Piercing
 Finesse, Light, Range, Thrown (range 20/60)
Faust +3 STR 1+1 Bludgening
Attacks

Goblin:


Darkvision 60 feed

Fury of the Small: (1/Short)
When attacking larger creature make extra damage equal to Level

Nimble Escape:
Disengage or Hide as bonus

Bard:


Bardic Inspiration: (Bonus, 3/Long)
Inspirationswürfel auf Kreatur in 60 Fuß, innerhalb von 10 Minuten benutzen auf Rettungs-, Attributs- oder Angriffswurf

Jack of All Trades:
Halber Profbonus auf alle Attributswürfe ohne Proficiency

Song of Rest: (D6)
Zusätzliche Heilung bei Hit Dice würfen für dich und Verbündete

Features & Traits
Dolch
Yklwa
Diplomatieset
Ukulaute, Muschelhorn
Lederrüstung 11+ Dex
2 Säbel
Kurzschwert
Rapier
Alter unleserlicher Birnenkodex
Seidentücher mit Birnensymbolen

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 48, Platinum: 0 Money
Languages: Common, Goblin, Orc, Sylvane
Armor: Light
Weapons: simple, hand crossbows, rapiers, shortswords, long swords
Tools: Horn, Trommel, Laute(Ukulaute)
Vehicles(Water)

Languages & Proficiencies
Schlechter Musiker

Flaws
Bei Fragen, Anpassungswünschen, Vorschlägen oder Ideen haut mich gerne an.

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

Schatulle des Captains

Wondrous Item

Very Rare

Die Schatulle wirkt eine Anziehungskraft auf alles Lebewesen aus.

Eine Mysteriös, verzierte Holzschatulle mit Goldstreben. Sie fühlt sich Warm an und wenn man sie hält hat man das Gefühl, es sei etwas Lebendiges dort drin. Sie wirkt eine besondere Anziehungskraft auf den Besitzer aus. Sie ist nicht mit physischer Kraft zu öffnen, aber es gibt ein Gold umrahmtes Schlüsselloch auf der Vorderseite.

Cost: Unbekannt
Weight: 1 kg

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 0 Spells

PHB

Vicious Mockery

0-level (Cantrip) Enchantment

Casting Time 1 Action
Range 60 feet
Duration Instantaneous
Components V

You unleash a string of insults laved with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d8 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.
At higher levels: This spell's damage increase by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

Class(es): Bard

Saving ThrowWisdom
1d8 Psychic Damage

Mending

0-level (Cantrip) Transmutation

Casting Time 1 action
Range Touch
Duration Instantanious
Components V, S, M
Materials Two lodestones

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage. This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object.

Class(es): Artificer, Bard, Cleric, Druid, Sorcerer, Wizard

Level 1 Spells

PHB

Comprehend Languages

1-level Divination (ritual)

Casting Time 1 Action
Range Self
Duration 1 hour
Components V S M
Materials (a pinch of soot and salt)

For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text. This spell doesn't decode secret messages in a text or a glyph, such as an arcane sigil, that isn't part of a written language

Class(es): Bard, Sorcerer, Warlock, Wizard

Player's Handbook

Identify

1-level Divination (ritual)

Casting Time 1 minute
Range Touch
Duration Instantaneous
Components V,S,M (a pearl worth 10 gp and an owl feather)

You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it. If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.
 

Class(es): Artificer, Bard, Wizard

PHB

Dissonant Whispers

1-level Enchantment

Casting Time 1 Action
Range 60 feet
Duration Instantaneous
Components V

You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain. The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn't move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn't have to move away. A deafened creature automatically succeeds on the save.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Class(es): Bard, Warlock

Saving ThrowWisdom
Roll: 3d6Psychic Damage

PHB

Healing Word

1-level Evocation

Casting Time 1 Bonus Action
Range 60ft
Duration Instantaneous
Components V

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

Class(es): Bard, Cleric, Druid, Sorcerer (Divine Soul)

Silvery Barbs

1-level Enchantment

Casting Time: 1 reaction, which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw
Range/Area: 60 ft
Components: V
Duration: Instantaneous
You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll. You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.

Statblocks for your Trinkets, businesses, building, castles, empires.


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mickiblub.

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