+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+0 | Strength | |
+4 | Dexterity | |
+5 | Constitution | |
+4 | Intelligence | |
+4 | Wisdom | |
+11 | Charisma |
+4 | Acrobatics | DEX | |
+4 | Animal Handling | WIS | |
+4 | Arcana | INT | |
+0 | Athletics | STR | |
+13 | Deception | CHA | |
+9 | History | INT | |
+8 | Insight | WIS | |
+7 | Intimidation | CHA | |
+4 | Investigation | INT |
+4 | Medicine | WIS | |
+4 | Nature | INT | |
+10 | Perception | WIS | |
+7 | Performance | CHA | |
+13 | Persuasion | CHA | |
+4 | Religion | INT | |
+4 | Sleight of Hand | DEX | |
+4 | Stealth | DEX | |
+4 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
short bow | +5 | DEX | 1d6+2 | piercing | |
Range | |||||
Rapier | +5 | DEX | 1d8+2 | piercing | |
Finesse |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
SRD
0-level (Cantrip) Evocation
Player's Handbook p255
0-level (Cantrip) Evocation
You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.
If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.
SRD
0-level (Cantrip) Evocation
SRD
0-level (Cantrip) Evocation
SRD
0-level (Cantrip) Transmutation
PHB
1-level Evocation
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. this spell has no effect on undead o constructs.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
1d8 + Spellcasting Ability modifier | Healing |
---|
PHB: P. 219
1-level Enchantment
SRD
1-level Enchantment
SRD
1-level Evocation
SRD
1-level Abjuration
SRD
2-level Evocation
SRD
2-level Transmutation
SRD
2-level Evocation
Player's Handbook p260
2-level Conjuration
Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.
SRD
3-level Conjuration
SRD
3-level Evocation
SRD
3-level Evocation
Xanathar's Guide to Everything
4-level Abjuration
Dim, greenish light spreads within a 30-foot-radius sphere centered on a point you choose within range. The light spreads around corners, and it lasts until the spell ends.
When a creature moves into the spell’s area for the first time on a turn or starts its turn there, that creature must succeed on a Constitution saving throw or take 4d10 radiant damage, and it suffers one level of exhaustion and emits a dim, greenish light in a 5-foot radius. This light makes it impossible for the creature to benefit from being invisible. The light and any levels of exhaustion caused by this spell go away when the spell ends.
4-level Conjuration
A Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range. The guardian occupies that space and is indistinct except for a gleaming sword and shield emblazoned with the symbol of your deity. Any creature hostile to you that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a Dexterity saving throw. The creature takes 20 radiant damage on a failed save, or half as much damage on a successful one. The guardian vanishes when it has dealt a total of 60 damage.
Statblocks for your Trinkets, businesses, building, castles, empires.