Armanov Ruchnoy-7 Rocket Launcher

Firearm

Common

Mods
  • Accessories
  • Guidance Systems
  • Grip
  • Sight
  •   Magazine Size: 1 (Each attack is a single shot)   Cartridge: Rocket Propelled Grenade   Special Maneuvers
  • Aimed Rocket Shot - Before moving on your turn, reduce your movement to 0 to give yourself advantage on a ranged attack with this weapon. You may perform this maneuver again after the end of your next turn.
  • Fire HEAT Rocket - Load a HEAT version of the rocket, deals +12 damage to vehicle components and constructs - deals radial damage in a 10ft radius (HEAT rocket must be in possession)
  • Fire Frag Rocket - Load a Fragmentation version of the rocket - deals radial damage in a 25ft radius (Fragmentation rocket must be in possession)
  • Direct-Fire - Make an attack roll instead of designating a point. A direct hit with the rocket will deal an additional 3d4 Piercing damage to the target, ignoring armor. A creature that has been directly hit will have disadvantage on the saving throw against the Explosive DC. If the attack misses, the rocket will sail past the target and hit any vertical surface in its path or travel to the end of its effective range, then detonate.
  •   Special Properties
  • Anti-Armor - Deals unmitigated damage to vehicular components and constructs
  • Arming range - Has a minimum distance at which the rocket will explode. The rocket must travel a minimum of 30 ft. before it will detonate - otherwise it will only deal direct hit damage
  • Backblast - The weapon produces a 10-foot line of fire in the opposite direction the user is firing, behind the user, dealing 2d4 fire damage to those caught in the backblast
  • Explosive - This weapon deals Explosive damage in a 15-foot radius from its impact point. The projectile must hit an object, target, or a surface. Each target inside the 15-foot radial sphere centered on that point must make a Dexterity saving throw. A target takes 4d6 force damage and 2d6 fire damage on a failed save, or half as much damage on a successful one. The saving throw is a Dexterity saving throw against a DC = 8 + your Proficiency Bonus + your Dexterity or Strength Modifier unless otherwise stated.
  • Ricochet - If fired at a surface within arming distance and at an angle shallower than 90 degrees it can ricochet.
  •   Loading: Uses a Bonus Action to load the rocket-propelled grenade after firing   Jamming: The weapon does not jam   Handling: 2-handed

    The ruggedness, simplicity, low cost, and effectiveness of the Ruchnoy-7 has made it the most widely used anti-armor weapon on Dunia. Armanov developed an anti-tank weapon at the onset of the long cold war that started after the end of one of the largest conflicts seen on Dunia. The weapon is almost as widespread as the D-74 but still less common.

    Type Damage Damage Range
    Martial Ranged 4d6 Force + 2d6 Fire (15 Foot Radius) / 3d4 Piercing (Direct Hit) Force 225/450


    Weight: 13lbs


    Created by

    Vaskadar.

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    Item

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