Remove these ads. Join the Worldbuilders Guild

Vettir Mag-Driver Rifle

Firearm

Uncommon

Mods:
  • Accessories
  • Barrel
  • Foregrip
  • Magazine
  • Sight
  • Stock
  • Underslung Attachment
  • Magazine Size: 12 (each D8 counts as one shot)   Fire Modes: 3d8 (Burst), 1d12 + 4 (Single Shot) Piercing Damage   Cartridge: Ferromagnetic Slug   Special Maneuvers
  • Charged Shot - Before moving on your turn, fire one 1d12 + 4 Piercing damage shot, with a bonus of +10 to hit as an attack. Firing once allows the capacitors to charge to full.
  •   Special Properties
  • Mag-Driver - Ignores Evasion Bonus from Cover, Ignores Armor, Pierces Up to Two Targets in a line - Half Damage on Second Target
  •   Loading: Uses a bonus action to fast reload (involves dropping the magazine to pick up later), requires a full action to reload   Jamming: On a critical failure, roll a 1D12, if it lands on a 5 or less, the weapon is jammed and requires a bonus action (D&D5E) or an action point (PF2E) to clear the jam   Handling: 2-handed

    The Mag-Driver Rifle uses Lorentz forces to electromagnetically accelerate a ferromagnetic projectile up to hypersonic speeds in a linear induction barrel. This weapon is capable of firing through cover, and fires at such a speed that it also ignores armor. It's a fearsome weapon but because of the shape of the projectile, it also doesn't inflict particularly large wounds, instead piercing a target. This weapon is capable of piercing full cover and up to 2 medium-sized targets, dealing half damage to the second target. The weapon uses compact CNT capacitors to reduce weight, but most of the mass is distributed along the barrel.

    Type Damage Damage Range
    Martial Ranged 3d8 (Burst), 1d12+4 (Single Shot) Piercing 225/450


    Weight: 10lbs


    Created by

    Vaskadar.

    Statblock Type

    Item

    Link/Embed