Firearm
Uncommon
Mods:
Accessories
Barrel
Foregrip
Magazine
Sight
Stock
Underslung Attachment
Magazine Size: 12 (each D8 counts as one shot)
Fire Modes: 3d8 (Burst), 1d12 + 4 (Single Shot) Piercing Damage
Cartridge: Ferromagnetic Slug
Special Maneuvers
Charged Shot - Before moving on your turn, fire one 1d12 + 4 Piercing damage shot, with a bonus of +10 to hit as an attack. Firing once allows the capacitors to charge to full.
Special Properties
Mag-Driver - Ignores Evasion Bonus from Cover, Ignores Armor, Pierces Up to Two Targets in a line - Half Damage on Second Target
Loading: Uses a bonus action to fast reload (involves dropping the magazine to pick up later), requires a full action to reload
Jamming: On a critical failure, roll a 1D12, if it lands on a 5 or less, the weapon is jammed and requires a bonus action (D&D5E) or an action point (PF2E) to clear the jam
Handling: 2-handed
The Mag-Driver Rifle uses Lorentz forces to electromagnetically accelerate a ferromagnetic projectile up to hypersonic speeds in a linear induction barrel. This weapon is capable of firing through cover, and fires at such a speed that it also ignores armor. It's a fearsome weapon but because of the shape of the projectile, it also doesn't inflict particularly large wounds, instead piercing a target. This weapon is capable of piercing full cover and up to 2 medium-sized targets, dealing half damage to the second target. The weapon uses compact CNT capacitors to reduce weight, but most of the mass is distributed along the barrel.
Type |
Damage |
Damage |
Range |
Martial Ranged |
3d8 (Burst), 1d12+4 (Single Shot) |
Piercing |
225/450 |
Weight: 10lbs