Armanov GPD-68 Light Machine Gun

Firearm

Common

Mods
  • Accessories
  • Barrel
  • Foregrip
  • Gas Piston
  • Magazine
  • Sight
  • Stock
  •   Magazine Size: 90 (each D10 counts as one shot)   Cartridge: Rifle   Special Maneuvers
  • Aimed Shot - Fire one AP II shot with a +5 bonus to hit as an attack before moving on your turn.
  • Controlled Burst - Fire a 2-round burst with a bonus to hit equal to your Proficiency Bonus, as an attack.
  • Set Up Emplacement - Before moving on your turn, while you are behind cover or prone, use your Bonus Action, then spend all of your remaining movement to give yourself Advantage on your attacks for as long as you are stationary, against targets beyond the cover used. You may drop prone without spending your movement to perform this maneuver. Once you have used this maneuver, you may not use it again until you finish a short or long rest.
  • Single Target Suppression - Make two full burst attacks at a chosen target, but halve the damage after mitigations. The target is Suppressed until the start of your next turn, even if the attacks miss, and you may make a free ranged opportunity attack against them if they fire back at you or leave cover. Once you have used this maneuver, you may not use it again until you finish a short or long rest.
  •   Special Properties
  • Armor Piercing I
  • Overheating - Firing more than 3 Full Bursts in a row, will cause this weapon to overheat and be unable to fire for one turn. Firing a single shot or controlled burst resets the counter.
  • Vehicle-Compatible - This weapon is designed for usage with vehicles. While attached to a vehicle's turret, its effective range extends by 180 feet and its long range extends by 360 feet, and removes the once per rest usage limitation on its maneuvers.
  •   Loading: Uses a bonus action to fast reload (involves dropping the magazine to pick up later), requires a full action to reload   Jamming: On a critical failure, roll a 1D12, if it lands on a 3 or less, the weapon is jammed and requires a bonus action (D&D5E) or an action point (PF2E) to clear the jam   Handling: 2-handed

    The GPD-68 is a storied weapon, in service even longer than the D-74. It saw several wars and was widely distributed across Dunia as various countries over time obtained the weapon. The barrels of them have had to be replaced over time as the weapon has really begun to show its age. To extend the service life of the weapon, soldiers were instructed to fire in shorter bursts as the heat can warp the barrel.

    Type Damage Damage Range
    Martial Ranged 3d10 (Full Burst), 2d10 (Controlled Burst), 1d10 (Single Shot) Piercing 180/360


    Weight: 21lbs


    Created by

    Vaskadar.

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    Item

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