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Common

Ehwaz (Horse, Twin Forces)


Arcanamm: Horses Runs Like Lightning
Shaping Time: One hour or special
Effect Occurs: Immediately after activation
Usable By: The runegraver or the possessor of the rune

Abilities

This rune is often placed on a saddle, stirrups, or bridle.
 

1st Level

When you inscribe the rune you gain advantage on animal handling checks made to control mounts for one hour.
 

2nd level

In addition to the level 1 effect, you can activate the rune and double the speed of your mount, while doubling the length of time the creature can run at full speed before gaining a level of exhaustion. This effect lasts for up to 12 hours, or until your mount gains a level of exhaustion, whichever comes first.
 

3rd level

You are able to quickly trace the image of the rune. It takes 1 round to summon an appropriately-sized beast, CR 3 or lower, that will appear in 1D3 rounds and serve as your steed. It will follow your mental commands and fight at your command or to protect itself. It vanishes after 24 hours, if it is reduced to 0 hit points, or if you command it to leave.
 

8th level

Imparts automatic succees on animal handling checks made to control mounts, and lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast’s Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by you for the abilities duration. If you or one of your companions harms the target, the ability ends. Both of which last for one hour.
 

9th level

In addition to the level 8 effect, it also allows a mount to double its speed for 24 hours, and not gain a level of exhaustion as long as it rests as normal after this period of time. Otherwise, the mount gains a level of exhaustion.
 

10th level

Placing the rune on the ground takes 2 rounds, and allows you to summon an appropriately sized CR 6 or lower beast to serve as your mount. It will appear in 1D3 rounds and serve as your steed. It will follow your mental commands and fight at your command or to protect itself. It vanishes after 24 hours, if it is reduced to 0 hit points, or if you command it to leave.
 

14th Level

The rune’s power increases again. The inscribed rune allows you to automatically succeed on all animal handling checks of any type, and lets you convince all animals in a 60ft radius that you mean them no harm. All animals within range. They must see and hear you. If the beast’s Intelligence is 4 or higher, the ability fails. Otherwise, the beasts must succeed on a Wisdom saving throw or be charmed by you for the abilities duration. If you or one of your companions harms the target, the ability ends. Both effects last for one day.
 

15th level

14th level power and allows a mount to double its speed for one week, and not gain a level of exhaustion as long as it takes a standard rest once each 24 hour period. Exceeding that, the mount gains two levels of exhaustion and the rune’s power is ruined.  

16th level

Inscribing the rune on the ground takes 4 rounds, and allows you to summon an appropriately sized CR 9 or lower beast to serve as your mount. It will appear in 1D3 rounds and serve as your steed. It will follow your mental commands and fight at your command or to protect itself. It vanishes after 24 hours, if it is reduced to 0 hit points, or if you command it to leave.

Created by

Raven Gladstone.

Statblock Type

Rune

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