Deception
Charisma
Use this skill to bluff NPC’s into believing falsehoods and misinformation, create a disguise, or pass information true or false to others without blatantly stating it. As a general rule, characters cannot make multiple attempts at tasks using this skill.
Example Tasks
0 The character makes this check at advantage.
1 The character makes this check at disadvantage.
2 If the character is known to have had dealings with the king or queen they make this check at advantage.
3 Failure allows the opponent to make their next attack roll at advantage.
4 The character makes this check at disadvantage, failure allows he opponent to make their next attack at advantage.
5 Failure at this check means the sender gives an incoherent or indecipherable message.
6 Failure at this check means the receiver cannot find the message.
7 All parties that can hear the conversation can make a check to discern the innuendo, failure means the message is indecipherable.
8 All parties that can hear the conversation can make a check to discern the innuendo, failure means the message is indecipherable.