Hunger
4-level Necromancy
Casting Time: 1 action
Range/Area: 60" radius centred on magician
Components: Verbal, Somatic, Material
Materials: Pinch of ash
Duration: Concentration (maximum 10 + magician's proficiency bonus in rounds)
All non-allied creatures within 60" must make a DC constitution savings throw or be wracked with ravenous hunger. At the end of a target;s turn it may make a new savings throw to end the effect. A successful savings throw will make a target immune from that particular casting of the Hunger spell.
On a failed save, a target has:
- disadvantage on Dexterity, Wisdom, and Intelligence ability checks and saving throws, as well as attack rolls.
- for every 3 rounds a target is affected by hunger, the target takes a level of exhaustion and reduces AC by 1.
- if food is available, the target must make a DC wisdom savings throw or on zis next action, do nothing but attempt to reach and consume the food
Available for: Bronze God's Dreamworld