+10 | Expertise Bonus | |
+5 | Proficiency Bonus |
+0 | Strength | |
+4 | Dexterity | |
+9 | Constitution | |
+10 | Intelligence | |
+1 | Wisdom | |
+1 | Charisma |
+4 | Acrobatics | DEX | |
+1 | Animal Handling | WIS | |
+10 | Arcana | INT | |
+0 | Athletics | STR | |
+1 | Deception | CHA | |
+5 | History | INT | |
+1 | Insight | WIS | |
+1 | Intimidation | CHA | |
+10 | Investigation | INT |
+1 | Medicine | WIS | |
+5 | Nature | INT | |
+6 | Perception | WIS | |
+1 | Performance | CHA | |
+1 | Persuasion | CHA | |
+5 | Religion | INT | |
+9 | Sleight of Hand | DEX | |
+4 | Stealth | DEX | |
+1 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type |
---|
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Thanks to extensive practice with the crossbow, you gain the following benefits:
Level | Proficiency Bonus | Features | Infusions Known | Infused Items | Cantrips Known | 1st | 2nd | 3rd | 4th | 5th |
---|---|---|---|---|---|---|---|---|---|---|
1st | +2 | Magical Tinkering, Spellcasting | - | - | 2 | 2 | - | - | - | - |
2nd | +2 | Infuse Item | 4 | 2 | 2 | 2 | - | - | - | - |
3rd | +2 | Artificer Specialist, The Right Tool for the Job | 4 | 2 | 2 | 3 | - | - | - | - |
4th | +2 | Ability Score Improvement | 4 | 2 | 2 | 3 | - | - | - | - |
5th | +3 | Artificer Specialist feature | 4 | 2 | 2 | 4 | 2 | - | - | - |
6th | +3 | Tool Expertise | 6 | 3 | 2 | 4 | 2 | - | - | - |
7th | +3 | Flash of Genius | 6 | 3 | 2 | 4 | 3 | - | - | - |
8th | +3 | Ability Score Improvement | 6 | 3 | 2 | 4 | 3 | - | - | - |
9th | +4 | Artificer Specialist feature | 6 | 3 | 2 | 4 | 3 | 2 | - | - |
10th | +4 | Magic Item Adept | 8 | 4 | 3 | 4 | 3 | 2 | - | - |
11th | +4 | Spell-Storing Item | 8 | 4 | 3 | 4 | 3 | 3 | - | - |
12th | +4 | Ability Score Improvement | 8 | 4 | 3 | 4 | 3 | 3 | - | - |
13th | +5 | - | 8 | 4 | 3 | 4 | 3 | 3 | 1 | - |
14th | +5 | Magic Item Savant | 10 | 5 | 4 | 4 | 3 | 3 | 1 | - |
15th | +5 | Artificer Specialist feature | 10 | 5 | 4 | 4 | 3 | 3 | 2 | - |
16th | +5 | Ability Score Improvement | 10 | 5 | 4 | 4 | 3 | 3 | 2 | - |
17th | +6 | - | 10 | 5 | 4 | 4 | 3 | 3 | 3 | 1 |
18th | +6 | Magic Item Master | 12 | 6 | 4 | 4 | 3 | 3 | 3 | 1 |
19th | +6 | Ability Score Improvement | 12 | 6 | 4 | 4 | 3 | 3 | 3 | 2 |
20th | +6 | Soul of Artifice | 12 | 6 | 4 | 4 | 3 | 3 | 3 | 2 |
Tasha's Cauldron of Everything
Artificer Level | Features |
---|---|
3rd | Tool Proficiency, Armorer Spells, Arcane Armor, Armor Model |
5th | Extra Attack, Armorer Spells |
9th | Armor Modifications, Armorer Spells |
13th | Armorer Spells |
15th | Perfected Armor |
17th | Armorer Spells |
Artillerist Level | Spell |
---|---|
3rd | Magic Missile, Thunderwave |
5th | Mirror Image, Shatter |
9th | Hypnotic Pattern, Lightning Bolt |
13th | Fire Shield, Greater Invisibility |
17th | Passwall, Wall of Force |
Armed with an inventive intellect, a love of magical technology, and an unquenchable energy, you are an enthusiastic participant in the research work of the lzzet League. Though you're likely to begin your career as a mere attendant, you can aspire to become a skilled mage or alchemist, a laboratory supervisor, or even a flamethrower-wielding scorchbringer tasked with defending lzzet laboratories. The Izzet are obsessive, brilliant, inspired, and an unpredictable force of chaos in Ravnica, and you epitomize all of those qualities.
URBAN INFRASTRUCTURE The popular conception of the Izzet League is based on mad inventions, dangerous experiments, and explosive blasts. Much of that perception is accurate, but the league is also involved with mundane tasks of construction and architecture - primarily in crafting the infrastructure that allows Ravnicans to enjoy running water, levitating platforms, and other magical and technological wonders. You have a basic knowledge of the structure of buildings, including the stuff behind the walls. You can also find blueprints of a specific building in order to learn the details of its construction. Such blueprints might provide knowledge of entry points, structural weaknesses, or secret spaces. Your access to such information isn't unlimited. If obtaining or using the information gets you in trouble with the law, the guild can't shield you from the repercussions. IZZET GUILD SPELLS Prerequisite: Spellcasting or Pact Magic class feature For you, the spells on the lzzet Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Spell Level | Spells |
---|---|
Cantrip | produce flame, shocking grasp |
1st | chaos bolt, create or destroy water, unseen servant |
2st | heat metal, rope trick |
3st | call lightning, elemental weapon, glyph of warding |
4st | conjure minor elementals, divination, Otiluke's resilient sphere |
5st | animate objects, conjure elemental |
Alignment: Usually chaotic, often neutral
Suggested Races: Human, goblin, vedalken
Suggested Classes: Fighter, sorcerer, wizard
You might enjoy playing a character who belongs to the Izzet League for any of the following reasons:
• You like to make things happen and don't care about the consequences.
• You're drawn to wild magic and dangerous explosions.
• You want to be an innovative genius.
• You relish the madcap high jinks of goblins.
d8 | Personality Traits |
---|---|
1 | I have a hard time staying focused on ... oh, and my brain tends to jump from one ... did I mention focus? |
2 | I get really excited about my ideas and I can't wait to talk about them and start putting them into practice and tinkering with them and I want to tell you about how exciting it all is! |
3 | It's not magic -or anything, really -if you do it only halfway. Whatever I do, I give it all I've got. |
4 | I do what my gut tells me. |
5 | Life's an experiment, and I can't wait to see what happens. |
6 | I pepper my speech with the incomprehensible jargon of my trade, like mizzium droplets inserted into a weird-field suspension. |
7 | Great ideas are fine, but great results are what counts. |
8 | If you can guess what I'm about to do, that means I've run out of imagination. |
d6 | Ideals |
---|---|
1 | Guild. My guild is all that really matters. (Any) |
2 | Creativity. Half the world's troubles come from stodgy thinking, stuck in the past. We need innovative solutions. (Chaotic) |
3 | Discovery. Every experiment has the potential to reveal more secrets of the multiverse. (Any) |
4 | Science. A rigorous application of logical principles and protocols will lead us toward progress more surely than any belief system. (Lawful) |
5 | Fun. I love my job! Despite the dangerous working conditions, there's nothing I'd rather do. (Chaotic) |
6 | Power. Some day I'll find or create the magic that will make me the most powerful being in Ravnica. (Evil) |
d6 | Bond |
---|---|
1 | I have dedicated my life to finding a solution to a scientific problem. |
2 | I'll never forget the laboratory where I learned my skills, or the other attendants who learned alongside me. |
3 | I'm convinced it was sabotage that destroyed my first laboratory and killed many of my friends, and I seek revenge against whoever did it. |
4 | I have the schematics for an invention that I hope to build one day, once I have the necessary resources. |
5 | A fellow student and I are racing to solve the same scientific puzzle. |
6 | I would do anything the guildmaster told me to do |
d6 | Flaws |
---|---|
1 | If there's a plan, I'll probably forget it. If I don't forget it, I'll probably ignore it. |
2 | I get bored easily, and if nothing is happening I'll make something happen. |
3 | Nothing is ever simple, and if it seems simple, I'll find a way to make it complicated. |
4 | I tend to ignore sleep for days when I'm conducting research, often at the expense of my own health and safety. |
5 | I'm convinced there's not a soul in Ravnica, except maybe the great Niv-Mizzet, who can match my boundless intellect. |
6 | I'm incapable of admitting a flaw in my logic. |
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
AAG
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.