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Kash (Cassius) Goldenwine

1 Level (0/300 XP for level-up) Não Herdeiro Background Tiefling Race / Species / Heritage None Alignment
Rogue
Level 1
Hit Dice: 1/1
1d8+2 Class 1

STR
12
+1
DEX
18
+4
CON
14
+2
INT
12
+1
WIS
15
+2
CHA
13
+1
10
Hit Points
+4
Initiative (DEX)
15
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
14
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
+1 Strength
+6 Dexterity
+2 Constitution
+3 Intelligence
+2 Wisdom
+1 Charisma
saving throws
+4 Acrobatics DEX
+2 Animal Handling WIS
+5 Arcana INT
+1 Athletics STR
+3 Deception CHA
+1 History INT
+2 Insight WIS
+1 Intimidation CHA
+1 Investigation INT
+6 Thieves' Tools DEX
+3 Brewer's Supplies INT
skills
+2 Medicine WIS
+1 Nature INT
+4 Perception WIS
+1 Performance CHA
+3 Persuasion CHA
+1 Religion INT
+8 Sleight of Hand DEX
+6 Stealth DEX
+2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Dagger +4 DEX 1d4+4 Piercing
 Finesse, Light, Thrown
Attacks
Leather, Dagger (4x), Backpack, Thieves' Tools, Ball Bearings (bag of 1000), Bell, Candle, Crowbar, Hammer, Lantern Hooded, Oil (flask), Piton, Rations (5 day), Rope Hempen (50 feet), Tinderbox, Waterskin, String (10ft)

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Common, Infernal, Thieves’ Cant, Elvish

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
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world of excal-heim

Tiefling

ability score increase: +2 Cha, +1 Int
age: Tieflings mature at the same rate as humans but live a few years longer.
alignment: A Tieflings independent nature inclines many tieflings toward a chaotic alignment.
Size: Medium
speed: 30ft
Languages: Common, Infernal
race features:
Hellish Resistance
You have resistance to fire damage.   Darkvision
Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Infernal Legacy.
You know the Thaumaturgy cantrip. When you reach 3rd level, you can cast the Hellish Rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Demon Blood Variant

  Feral
Your Dexterity score increases by 3. This replaces the Ability Score Increase trait.   Winged
You have bat-like wings sprouting from your shoulder blades. You have a flying speed of 30 ft. This trait replaces The Infernal Legacy trait.  

Boiling Blood Variant

  Angy-able
Your Strength score increases by 3. This replaces the Ability Score Increase trait.   Chaos Flame
You know the Thaumaturgy cantrip. When you reach 3rd level, you can cast the Burning Hands spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Flame Blade spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells. This trait replaces The Infernal Legacy trait.

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Nandes3107.

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