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Hollalee Withrethin

5 Level (5960/14000 XP for level-up) Acolyte Background Half-Elf Race / Species / Heritage Lawfull Evil Alignment
Sorcerer
Level 4
Hit Dice: 4/4
1d6+3 Class 1
Warlock
Level 1
Hit Dice: 1/1
1d8+3 Class 2

STR
8
-1
DEX
16
+3
CON
16
+3
INT
10
+0
WIS
8
-1
CHA
16
+3
38
Hit Points
+3
Initiative (DEX)
16
Armor Class (AC)
+3
Prof. Bonus
30
Speed (walk/run/fly)
9
Passive Perception
1 / 1
Favored by the Gods
4 / 4
Font of Magic
1 / 1
Hexblade’s Curse
+6 Expertise Bonus
+3 Proficiency Bonus
-1 Strength
+3 Dexterity
+6 Constitution
+0 Intelligence
+2 Wisdom
+6 Charisma
saving throws
+3 Acrobatics DEX
-1 Animal Handling WIS
+0 Arcana INT
-1 Athletics STR
+6 Deception CHA
+0 History INT
+2 Insight WIS
+6 Intimidation CHA
+0 Investigation INT
skills
-1 Medicine WIS
+0 Nature INT
-1 Perception WIS
+6 Performance CHA
+6 Persuasion CHA
+3 Religion INT
+3 Sleight of Hand DEX
+3 Stealth DEX
-1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Vicious Whip +3 DEX 1d4+3 Slashing
 Finesse, Reach
Rapier +3 DEX 1d8+3 Piercing
 Finesse
Attacks
Sorcerer Features
Hit PointsPHB, pg. 100
ProficienciesPHB, pg. 100
Persuasion
Intimidation
SpellcastingPHB, pg. 101
You can cast known sorcerer spells using CHA as your spellcasting modifier (Spell DC 14, Spell Attack +6). You can use an arcane focus as a spellcasting focus.

Sorcerous OriginPHB, pg. 101
Divine Soul
Divine MagicXGtE, pg. 50
You can learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or higher from the cleric spell list or the sorcerer spell list. You also learn an additional spell based on your chosen affinity.

Evil
Inflict Wounds(1st)
Favored by the GodsXGtE, pg. 50
Once per short rest, if you fail a saving throw or miss with an attack roll, you can roll 2d4 and add it to the total, possibly changing the outcome.

Favored by the Gods: (No Action)
/
Short Rest
Font of MagicPHB, pg. 101
You have 4 sorcery points that you regain when you finish a long rest. You can use your sorcery points to gain additional spell slots or sacrifice spell slots to gain additional sorcery points as a bonus action.

Sorcery Points: 1 Action
Uses:
/
Long Rest
Convert Sorcery Points: 1 Bonus Action
MetamagicPHB, pg. 101
You gain the ability to twist spells to suit your needs.

Quickened Spell
When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.

Metamagic - Quickened Spell: (No Action)
Subtle Spell
When you cast a spell, you can spend 1 sorcery point to cast it without any S or V components.

Metamagic - Subtle Spell: (No Action)
Ability Score ImprovementPHB, pg. 102
Feat
War Caster
Warlock Features
Hit PointsPHB, pg. 106
ProficienciesPHB, pg. 107
Otherworldly PatronPHB, pg. 107
You have struck a bargain with an otherworldly being.

The Hexblade
Pact MagicPHB, pg. 107
You can cast known warlock spells using CHA as your spellcasting modifier (Spell DC 14, Spell Attack +6). You can use an arcane focus as a spellcasting focus.

Expanded Spell ListXGtE, pg. 55
Additional spells are added to the warlock spell list for you.

Hexblade’s CurseXGtE, pg. 55
Once per short rest, as a bonus action, choose one creature you can see within 30 ft. to curse it for 1 minute (or until the target dies, you die, or you are incapacitated). Against the cursed target, you gain a +3 bonus to damage rolls, score a critical hit on a roll of 19 or 20, and you regain 4 HP if it dies.

Hexblade’s Curse: 1 Bonus Action
/
Short Rest
Hex WarriorXGtE, pg. 55
You gain proficiency with medium armor, shields, and martial weapons. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. With that weapon, you can use your CHA modifier for the attack and damage rolls until you finish your next long rest. You can also use your CHA modifier for the attack and damage rolls for any of your pact weapons if you have that feature.

Hex Warrior: (No Action)
RACIAL TRAITS
DarkvisionBR, pg. 39
You can see in darkness (shades of gray) up to 60 ft.

Fey AncestryBR, pg. 39
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Skill VersatilityBR, pg. 39
You gain proficiency in two skills of your choice.

Performance
Deception

Features & Traits
Elven Chain, Potion of Heroism, Vicious Whip, Spider Staff of Nezznar, Shield, Rapier, Backpack, Clothes Sword Coast, Clothes Pirate (Exandrian), Clothes Clothes Traveler's, Component Pouch, Waterskin, Alchemist's Supplies, Diamond, Bedroll, Mess Kit, Rations (1 day), Rope Hempen (50 feet), Malachite, Dust of Dryness

Equipment Copper: 1000, Silver: 408, Electrum: 12, Gold: 150, Platinum: 0 Money
Common, Elvish, Infernal, Abyssal, Undercommon

Languages & Proficiencies
My words and actions speak for themselves.

Personality Traits
Power. I hope to one day rise to the top of my faiths religious hierarchy. (Lawful)

Ideals
I will do anything to protect the temple where I served. (Lovitar)

Bonds
I put too much trust in those who wield power within my temples hierarchy. Especially my parents who are devout religious sadists. Taught to gives deference to the followers of Bane but has never had to. Holalee will go out of her way to cause suffering to the followers of Ilmater.

Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
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