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Giza Livva

10 Level (0/85000 XP for level-up) Badlands Background Goblin Race / Species / Heritage True Nuetral Alignment
Ranger
Level 10
Hit Dice: 10/10
1d10+2 Class 1

STR
10
+0
DEX
20
+5
CON
14
+2
INT
11
+0
WIS
14
+2
CHA
10
+0
120
Hit Points
+9
Initiative (DEX)
18
Armor Class (AC)
+4
Prof. Bonus
40
Speed (walk/run/fly)
16
Passive Perception
+8 Expertise Bonus
+4 Proficiency Bonus
+4 Strength
+9 Dexterity
+2 Constitution
+0 Intelligence
+2 Wisdom
+0 Charisma
saving throws
+5 Acrobatics DEX
+10 Animal Handling WIS
+0 Arcana INT
+0 Athletics STR
+0 Deception CHA
+0 History INT
+2 Insight WIS
+0 Intimidation CHA
+0 Investigation INT
skills
+2 Medicine WIS
+0 Nature INT
+10 Perception WIS
+0 Performance CHA
+0 Persuasion CHA
+0 Religion INT
+5 Sleight of Hand DEX
+5 Stealth DEX
+6 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks
Natural Explorer -You are a master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:

Level 10 - Deft Explorer Grants Tireless, meaning you can as an action gain gain 1d8+wisdom mod hit points. Can be done number of times equal to proficiency bonus.

You ignore difficult terrain.

You have advantage on initiative rolls.

On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted.

In addition, you are skilled at navigating the wilderness.


You gain the following benefits when traveling for an hour or more:

Difficult terrain doesn’t slow your group’s travel.

Your group can’t become lost except by magical means.

Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.

If you are traveling alone, you can move stealthily at a normal pace.

When you forage, you find twice as much food as you normally would.

While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.

Fighting Style

Close Quarters Shooter

When making a ranged attack while you are within 5 feet of a hostile creature, you do not have disadvantage on the attack roll. Your ranged attacks ignore half cover and three-quarters cover against targets within 30 feet of you. You have a +1 bonus to attack rolls on ranged attacks.

Beast Master

The Beast Master archetype embodies a friendship between the civilized races and the beasts of the world. United in focus, beast and ranger work as one to fight the monstrous foes that threaten civilization and the wilderness alike. Emulating the Beast Master archetype means committing yourself to this ideal, working in partnership with an animal as its companion and friend.

Primal Companion

3rd-level Beast Master variant feature, which replaces the Ranger's Companion feature

You magically summon a primal beast, which draws strength from your bond with nature. The beast is friendly to you and your companions and obeys your commands. Choose its stat block—Beast of the Land, Beast of the Sea, or Beast of the Sky—which uses your proficiency bonus (PB) in several places. You also determine the kind of animal the beast is, choosing a kind appropriate for the stat block. Whatever kind you choose, the beast bears primal markings, indicating its mystical origin.

In combat, the beast acts during your turn. It can move and use its reaction on its own, but the only action it takes is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. You can also sacrifice one of your attacks when you take the Attack action to command the beast to take the Attack action. If you are incapacitated, the beast can take any action of its choice, not just Dodge.

If the beast has died within the last hour, you can use your action to touch it and expend a spell slot of 1st level or higher. The beast returns to life after 1 minute with all its hit points restored.

When you finish a long rest, you can summon a different primal beast. The new beast appears in an unoccupied space within 5 feet of you, and you choose its stat block and appearance. If you already have a beast from this feature, it vanishes when the new beast appears. The beast also vanishes if you die.

Primeval Awareness

Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain)

You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.

While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.
After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.

Features & Traits
Scalemail
BRACERS OF ARCHERY
Clockwork Amulet
Daggers
Dungeoneer's Pack + 20 Extra feet of Rope
Healer's Kit
A longbow and a quiver with 20 arrows.
Oversized Animal Whistle
ORB
Pickaxe for Mysticism.
UWU bag of holding
Blade of the Djinn
"Invisibility" potion
"speak with beast" potion
Scroll of Feather Fall

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 575, Platinum: 0 Money
Goblin
Orc
Necrospeak
Common
Infernal

Languages & Proficiencies
Skeptical
Observant
Nurturing (of Scorpions)
Cynical
Tired

Personality Traits
Twitchy (even for a goblin)
Untrusting of others.
Not great at persuading others.

Flaws
Darkvision
Fury of the Small
Nimble Escape
Hunter's Mark
Goodberry
Speak With Animals
Ensnaring Strike
Sharpshooter
Hail of Thorns
Summon Beast
Psionics - Nomadic Arrow
Cordon of Arrows

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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