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Belmourn

17 Level (0/265000 XP for level-up) Haunted One Background Revenant (Half-Elf) Race / Species / Heritage Lawful Neutral Alignment
Revenant
Level 10
Hit Dice: 10/10
1d10+3 Class 1
Warlock
Level 7
Hit Dice: 7/7
1d8+3 Class 2

STR
8
-1
DEX
20
+5
CON
16
+3
INT
22
+6
WIS
10
+0
CHA
10
+0
161
Hit Points
+5
Initiative (DEX)
20
Armor Class (AC)
+6
Prof. Bonus
30/60/60
Speed (walk/run/fly)
16
Passive Perception
60 / 60
Wings (in minutes)
7 / 7
Sense Undeath
1 / 1
Channel Divinity
1 / 1
Marked for Death
+12 Expertise Bonus
+6 Proficiency Bonus
-1 Strength
+5 Dexterity
+3 Constitution
+12 Intelligence
+6 Wisdom
+0 Charisma
saving throws
+5 Acrobatics DEX
+0 Animal Handling WIS
+12 Arcana INT
-1 Athletics STR
+0 Deception CHA
+6 History INT
+0 Insight WIS
+0 Intimidation CHA
+12 Investigation INT
skills
+0 Medicine WIS
+6 Nature INT
+6 Perception WIS
+0 Performance CHA
+0 Persuasion CHA
+12 Religion INT
+5 Sleight of Hand DEX
+11 Stealth DEX
+0 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Darkin Scythe [Pact Weapon] +13 DEX 2d8+5 Slashing
 One handed, Finesse, +2
Raishan's Fury [Longbow] +14 DEX 3d6,1d8+5 Cold, Piercing
 Two handed, Ranged (150/600), +3
Mercurial Throwing Knife +11 DEX 1d4+5 Piercing
 Finesse, Light, Thrown (30/60)
Revenan't Scimitar +13 DEX 1d6+5 Slashing
 Two handed, Versatile, +2
Attacks
Path of the Revenant

  • You are resistant to necrotic damage.

  • Additionally, your familiarity with the cold embrace of death means you no longer need to sleep fully, gaining the effects of a full rest after 4 hours of trance-like sleep.

  • You no longer require food or drink, do not need to breathe, do not taste or smell, and do not feel temperature.


Anomalous Existence

  • As a Revenant, your power should come from the will of the Duskmother, but you are different.

  • You were not given a second chance at life after death, you were not sworn into a damned deal, you willingly gave yourself in trade for another, and your living form provided a starting point.

  • As a Living Revenant, your spellcasting, class ability, and dependencies for the Revenant Class are Intelligence instead of Charisma.


Sailing Feature: Master Gunner

  • The master gunner is the person in charge of the ship’s guns and his mates who assist him in his duties. As a master gunner you gain the following naval combat abilities:

  • Careful Aim: You personally aim any cannon to help set the range for all others cannons. All cannon attacks made by your ship until the start of your next turn are made with advantage. Once you use this feature, you must finish a short or long rest before you can use it again.

  • Order Broadside: As a bonus action, you can order all the heavy cannons that have a target within 60 feet to fire at the same time (forgoing their normal turns). This allows you to make one attack roll for all the heavy cannons with advantage. On a miss, the attacks do half damage. Once you use this feature, you must finish a long rest before you can use it again.



Features & Traits

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Common, Elvish, Celestial, Abyssal, Light Armor, Medium Armor, Heavy Armor, Shields, Simple Weapons, Martial Weapons

Languages & Proficiencies
My time has passed and in Her grace did I find meaning. I have been given purpose, and that purpose will drive me through any hardship.

Personality Traits
I serve the Matron of Death to my last breath. I have been created with a purpose, and my nameless blade will see it done.

Ideals
My absolute loyalty is to the Duskmother, but I have not forgotten those who showed me what it was to live.

Bonds
I know I am to betray what I was, and who I am, but I do not know when, how or where. This knowledge dogs my heels and haunts my every choice.

Fury of the Frozen Winds: I have felt extreme rage before, and find controlling it difficult. I was made to kill, and kill I must. During combat, or at the sight of any slight towards me, my aggression slips loose, and I find myself seeking bloodshed more often.

Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
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