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Kalo Dvoena

Gur Human Race
Western Heartlands/Far Traveler Origin
Cleric 2 Class & Level
Chaotic Good Alignment
Selune Deity
Flaming Fist Faction
Conscript Rank/Position
Loyalty
Company

Strength 16
+3
Dexterity 11
+0
constitution 15
+2
intelligence 12
+1
wisdom 16
+3
charisma 12
+1
Total Hit Dice 2
Hit Die
1d8+2
+2 proficiency bonus
+3 Strength
+0 Dexterity
+2 Constitution
+1 Intelligence
+5 Wisdom
+3 Charisma
saving throws
+0 Acrobatics
+3 Animal Handling
+1 Arcana
+3 Athletics
+1 Deception
+1 History
+5 Insight
+1 Intimidation
+1 Investigation
+3 Martial
+5 Medicine
+1 Nature
+5 Perception
+1 Performance
+1 Persuasion
+3 Religion
+0 Sleight of Hands
+0 Stealth
+3 Survival
skills

 

MV

Prestige

Attunement Slots
18
Armor Class
18
Hit Points
+0
Initiative
30
Speed
Attacks
Armor
Light Armor
Medium Armor
Heavy Armor (Twilight Domain)


Weapons
Simple Weapons
Martial Weapons (Twilight Domain)


Musical Instrument
Songhorn (Far Traveler)


Saving Throws
Wisdom (Cleric)
Charisma (Cleric)


Skills
Insight (Far Traveler)
Perception (Far Traveler)
Religion (Cleric)
Medicine (Cleric)


Languages
Common, Gur Dialect (Human)
Elven (Human)
Mystery Language (Selune/Far Traveler)

Proficiences
Cantrips
Light, Mending, Word of Radiance


1st Level Prepared Spells
Shield of Faith, Healing Word, Cure Wounds, Bless, Guiding Bolt


Domain Spells
Faerie Fire, Sleep

Spellcasting
Inventory:
Weapons: Longsword, Warhammer, Light Crossbow
Armor: Chain Mail, Shield
Trinket: Songhorn, Holy Symbol (Silver necklace of a pair of closed eyes with 7 stars)
Explorer's Pack (Backpack):
Bedroll
Mess Kit
Tinderbox
10 Torches
10 Days of Rations
Waterskin
50ft of Hempen Rope
Equipment
Flaming Fist
Faction
The Mad Man
Stat Array
Class Features
SpellcastingAction
Spell Save DC = 13
Spell Attack = 5


Eyes of Night
You can see through the deepest gloom. You have darkvision out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light.

As an action, you can magically share the darkvision of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared darkvision lasts for 1 hour. Once you share it, you can't do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.


Vigilant Blessing
The night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again.


Channel Divinity
As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.

A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.


Channel Divinity (Twilight Sanctuary)
You can use your Channel Divinity to refresh your allies with soothing twilight.

As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:

You grant it temporary hit points equal to 1d6 plus your cleric level.
You end one effect on it causing it to be charmed or frightened.

Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Copurnucus.

Statblock Type

Verum Character Sheet

Link/Embed